{"title":"moses -一个用于离散事件系统可视化建模的工具套件","authors":"R. Esser, J. Janneck","doi":"10.1109/HCC.2001.995274","DOIUrl":null,"url":null,"abstract":"This paper gives an overview of the Moses tool suite, a set of tools for visual language programming. In Moses, visual language syntax is defined by first-order predicates over the abstract syntax of a picture, represented by an attributed graph. One way of specifying language semantics in Moses is by writing an abstract state machine that interprets a given attributed graph. This paper shows how the editor is parameterized with a description of a visual language, and discusses briefly the generic architecture used to animate and debug visual programs.","PeriodicalId":438014,"journal":{"name":"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"42","resultStr":"{\"title\":\"Moses-a tool suite for visual modeling of discrete-event systems\",\"authors\":\"R. Esser, J. Janneck\",\"doi\":\"10.1109/HCC.2001.995274\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper gives an overview of the Moses tool suite, a set of tools for visual language programming. In Moses, visual language syntax is defined by first-order predicates over the abstract syntax of a picture, represented by an attributed graph. One way of specifying language semantics in Moses is by writing an abstract state machine that interprets a given attributed graph. This paper shows how the editor is parameterized with a description of a visual language, and discusses briefly the generic architecture used to animate and debug visual programs.\",\"PeriodicalId\":438014,\"journal\":{\"name\":\"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"42\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HCC.2001.995274\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HCC.2001.995274","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Moses-a tool suite for visual modeling of discrete-event systems
This paper gives an overview of the Moses tool suite, a set of tools for visual language programming. In Moses, visual language syntax is defined by first-order predicates over the abstract syntax of a picture, represented by an attributed graph. One way of specifying language semantics in Moses is by writing an abstract state machine that interprets a given attributed graph. This paper shows how the editor is parameterized with a description of a visual language, and discusses briefly the generic architecture used to animate and debug visual programs.