虚拟现实环境中基于深度的微妙凝视引导

S. Sridharan, James Pieszala, Reynold J. Bailey
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引用次数: 8

摘要

虚拟现实耳机和沉浸式头戴式显示器已经变得司空见惯,并在数字游戏、电影和教育中得到了应用。沉浸式感知是通过围绕VR系统的用户使用逼真的场景,声音或其他刺激(例如触觉)来创建的,这些刺激为观看者提供了引人入胜的体验。与虚拟环境中的对象进行交互的能力为其在学习和教育中的应用增加了更大的兴趣。在这项工作中,我们计划探索在受控的3D虚拟场景中巧妙地引导观众注意力到重要区域的能力。微妙凝视引导[Bailey et al. 2009]方法结合了眼球追踪和微妙的图像空间调制来引导观看者对场景的注意力。这些调制终止之前,观众可以使用他们的高灵敏度中央凹视觉固定在他们。这种方法比其他公开的技术更受欢迎,这些技术会对被观看的场景进行永久性的改变。这种方法也在受控的现实环境中进行了测试[Booth et al. 2013]。这种系统的关键挑战是需要一个外部投影仪来呈现场景对象的调制以引导观众的注意力。然而,VR系统使用户能够在接近现实的3D场景中查看和交互,从而允许研究人员以数字方式操纵3D场景以进行主动注视引导。
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Depth-based subtle gaze guidance in virtual reality environments
Virtual reality headsets and immersive head-mounted displays have become commonplace and have found their applications in digital gaming, film and education. An immersive perception is created by surrounding the user of the VR system with photo-realisitic scenes, sound or other stimuli (e.g. haptic) that provide an engrossing experience to the viewer. The ability to interact with the objects in the virtual environment have added greater interest for its use in learning and education. In this proposed work we plan to explore the ability to subtly guide viewers' attention to important regions in a controlled 3D virtual scene. Subtle gaze guidance [Bailey et al. 2009] approach combines eye-tracking and subtle imagespace modulations to guide viewer's attention about a scene. These modulations are terminated before the viewer can fixate on them using their high acuity foveal vision. This approach is preferred over other overt techniques that make permanent changes to the scene being viewed. This approach has also been tested in controlled realworld environments [Booth et al. 2013]. The key challenge to such a system, is the need for an external projector to present modulations on the scene objects to guide viewer's attention. However a VR system enables the user to view and interact in a 3D scene that is close to reality, thereby allowing researchers to digitally manipulate the 3D scene for active gaze guidance.
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