{"title":"一种高效的混合现实全频环境渲染方法","authors":"Fengquan Zhang, Yujie Zhao, Zhaowei Wang, T. Lei","doi":"10.1109/CISP-BMEI.2016.7852736","DOIUrl":null,"url":null,"abstract":"Consistent illumination is an important research target in the augmented reality system. In this paper, an efficient illumination method is implemented to solve the consistent illumination problem for mixed reality application. We design and implement an all-frequency environment rendering methods based on wavelet transform, and proposed an accelerated rendering method on GPU. The environment rendering method consists of two steps, one is precomputation and the other real-time rendering. An improved shadow algorithm based on shadow map is propose, which can solve least area where light source view frustum should surround according to the relationship of view frustum in eye space and terrain. In the end, we develop a mixed reality system for aircraft design based on the research results of all the work above which realize the illumination and shadow effects on the virtual aircraft. It can be used to assess how the weather impact on the operating.","PeriodicalId":275095,"journal":{"name":"2016 9th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An efficient all-frequency environment rendering method for mixed reality\",\"authors\":\"Fengquan Zhang, Yujie Zhao, Zhaowei Wang, T. Lei\",\"doi\":\"10.1109/CISP-BMEI.2016.7852736\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Consistent illumination is an important research target in the augmented reality system. In this paper, an efficient illumination method is implemented to solve the consistent illumination problem for mixed reality application. We design and implement an all-frequency environment rendering methods based on wavelet transform, and proposed an accelerated rendering method on GPU. The environment rendering method consists of two steps, one is precomputation and the other real-time rendering. An improved shadow algorithm based on shadow map is propose, which can solve least area where light source view frustum should surround according to the relationship of view frustum in eye space and terrain. In the end, we develop a mixed reality system for aircraft design based on the research results of all the work above which realize the illumination and shadow effects on the virtual aircraft. It can be used to assess how the weather impact on the operating.\",\"PeriodicalId\":275095,\"journal\":{\"name\":\"2016 9th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI)\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 9th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CISP-BMEI.2016.7852736\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 9th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CISP-BMEI.2016.7852736","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An efficient all-frequency environment rendering method for mixed reality
Consistent illumination is an important research target in the augmented reality system. In this paper, an efficient illumination method is implemented to solve the consistent illumination problem for mixed reality application. We design and implement an all-frequency environment rendering methods based on wavelet transform, and proposed an accelerated rendering method on GPU. The environment rendering method consists of two steps, one is precomputation and the other real-time rendering. An improved shadow algorithm based on shadow map is propose, which can solve least area where light source view frustum should surround according to the relationship of view frustum in eye space and terrain. In the end, we develop a mixed reality system for aircraft design based on the research results of all the work above which realize the illumination and shadow effects on the virtual aircraft. It can be used to assess how the weather impact on the operating.