来自标准用户界面管理系统的原型

T. Lewis, F. Handloser, S. Bose, S. Yang
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引用次数: 10

摘要

介绍了原型理论。然后描述了Oregon speedcode universe (OSU),这是一种软件开发系统,使用在屏幕上编辑标准图形用户界面对象、原型设计、程序生成和软件加速器,通常用于加速运行应用程序的生产。程序员使用OSU来设计和实现所有的用户界面对象,如菜单、窗口、对话框和图标。然后将这些对象合并到特定于应用程序的序列中,该序列在程序开发期间模拟应用程序,并在程序执行期间执行应用程序所需的操作。实验结果表明,OSU使用的技术可以用于开发50-90%的应用程序,而无需显式编程,从而使生产率提高2到10倍。
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Prototypes from standard user interface management systems
The theory of prototyping is presented. A description is then given of Oregon speedcode universe (OSU), a software development system using on-screen editing of standard graphical user interface objects, prototyping, program generation, and software accelerators, which are typically used to accelerate the production of running applications. A programmer uses OSU to design and implement all user interface objects such as menus, windows, dialogs, and icons. These objects are then incorporated into an application-specific sequence that mimics the application during program development and performs the desired operations of the application during program execution. Experimental results suggest that the techniques used by OSU can be used to develop 50-90% of an application without explicit programming, yielding productivity improvements of 2 to 10 times.<>
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