基于DIBR的视图合成中孔洞生成与填充的新视角

Ce Zhu, Shuai Li
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引用次数: 13

摘要

深度图像渲染技术在多视点和自由视点视频系统中被广泛应用于虚拟视图的合成。针对视图合成中的咬合问题,需要对虚拟视图中被称为孔洞的咬合区域进行适当处理,以生成高质量的合成视图。本文首先研究了视点插值中孔洞的产生,并具体揭示了孔洞在什么条件下会出现。据此,提出了一种充分利用遮挡信息的补孔方法。该方案能够有效地定位相关背景像素,包括被遮挡在孔周围的背景像素,并利用综合背景信息进行补孔。实验结果表明,我们的方法在合成视图的视觉质量方面表现出优异的性能。
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A New Perspective on Hole Generation and Filling in DIBR Based View Synthesis
Depth-image-based rendering (DIBR) technique is widely used to synthesize virtual views in many applications including multiview and free viewpoint video systems. In view of disocclusion problem in the view synthesis, the disoccluded regions known as holes in the virtual view need to be dealt with properly to generate a synthesized view of high quality. This paper first investigates the generation of holes in view interpolation and reveals concretely under what conditions the holes will appear. Accordingly a novel hole-filling method is proposed by fully utilizing the occlusion information. The proposed scheme can effectively locate the relevant background pixels including those occluded around the hole and make use of integrated background information in the hole filling. Experimental results show that our proposed approach demonstrates superior performance in terms of visual quality of the synthesized view.
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