注视点渲染中的功率、性能和图像质量权衡

Rahul Singh, Muhammad Huzaifa, Jeffrey Liu, Anjul Patney, Hashim Sharif, Yifan Zhao, S. Adve
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引用次数: 1

摘要

扩展现实(XR)设备,包括增强现实、虚拟现实和混合现实,提供深度沉浸式体验。然而,诸如重量、热量和舒适度等实际限制对此类系统的性能、功耗和图像质量造成了极大的限制。在本文中,我们研究了这些约束如何形成固定注视点渲染(FFR),注视跟踪注视点渲染(TFR)和传统的非注视点渲染之间的权衡。虽然现有的论文经常研究这些方法,但我们首次全面研究了它们在电池寿命和计算预算有限的实际系统中的相对可行性。我们表明,加上注视跟踪器的额外成本,TFR通常比FFR更昂贵。因此,我们共同设计了一个注视跟踪的注视点渲染器,考虑到它在计算,功率效率和图像质量权衡方面的优势。我们描述了眼动追踪的原则近似,当在移动GPU上运行时,它提供了高达9倍的运行时性能加速,大约20倍的能效改进。单独来看,这些近似会显著降低凝视质量,但在视觉管道中进行适当的补偿可以减轻这种损失。总体而言,我们表明,与FFR相比,使用高度优化的注视跟踪器,TFR是可行的,可以将帧时间提高1.25倍,同时还可以将总能耗降低40%以上。
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Power, Performance, and Image Quality Tradeoffs in Foveated Rendering
Extended reality (XR) devices, including augmented, virtual, and mixed reality, provide a deeply immersive experience. However, practical limitations like weight, heat, and comfort put extreme constraints on the performance, power consumption, and image quality of such systems. In this paper, we study how these constraints form the tradeoff between Fixed Foveated Rendering (FFR), Gaze-Tracked Foveated Rendering (TFR), and conventional, non-foveated rendering. While existing papers have often studied these methods, we provide the first comprehensive study of their relative feasibility in practical systems with limited battery life and computational budget. We show that TFR with the added cost of the gaze-tracker can often be more expensive than FFR. Thus, we co-design a gaze-tracked foveated renderer considering its benefits in computation, power efficiency, and tradeoffs in image quality. We describe principled approximations for eye tracking which provide up to a 9x speedup in runtime performance with approximately a 20x improvement in energy efficiency when run on a mobile GPU. In isolation, these approximations appear to significantly degrade the gaze quality, but appropriate compensation in the visual pipeline can mitigate the loss. Overall, we show that with a highly optimized gaze-tracker, TFR is feasible compared to FFR, resulting in up to 1.25x faster frame times while also reducing total energy consumption by over 40%.
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