操纵运动视差增益扭曲感知距离和物体深度在虚拟现实

Xue Teng, R. Allison, L. Wilcox
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摘要

虚拟现实(VR)的特点是为用户提供丰富的、多模式的、身临其境的感官信息和启示。然而,当在沉浸式虚拟世界中移动时,由于设计、模拟的性质或系统限制(例如赛车游戏加速过程中的前庭运动线索),视觉显示经常与其他感官线索发生冲突。考虑到感官线索之间的冲突与迷失方向或不适有关,理论上可能会扭曲空间感知,我们了解它们在用户体验中是如何以及何时表现出来的,这一点很重要。为此,本实验研究了物理运动视差与虚拟运动视差不匹配对明显垂直二面角(a折)深度及其距离感知的影响。我们在横向摇摆运动中应用视觉和动觉头部运动之间的增益扭曲,并测量增益对深度、距离和横向空间压缩的影响。我们发现,在单目观察下,观察者对物体深度和距离的设置较小,特别是当增益大于1时。在单目观察下,目标距离估计值随增益的增加而下降。同样,在单目观察下,除6.0 m外,平均集深随增益的增加而减小。当观察者用双眼观察刺激时,增益的影响是最小的。此外,双目视觉(立体视觉)提高了精度,但不一定是增益感知的准确性。总体而言,在立体和单眼测试条件下,空间侧压相似。综上所述,我们的研究结果表明,使用较大的呈现距离(6米)与双眼对深度和距离的提示相结合,增强了人类对视觉和动觉不匹配的容忍度。
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Manipulation of Motion Parallax Gain Distorts Perceived Distance and Object Depth in Virtual Reality
Virtual reality (VR) is distinguished by the rich, multimodal, im-mersive sensory information and affordances provided to the user. However, when moving about an immersive virtual world the vi-sual display often conflicts with other sensory cues due to design, the nature of the simulation, or to system limitations (for example impoverished vestibular motion cues during acceleration in racing games). Given that conflicts between sensory cues have been as-sociated with disorientation or discomfort, and theoretically could distort spatial perception, it is important that we understand how and when they are manifested in the user experience. To this end, this set of experiments investigates the impact of mismatch between physical and virtual motion parallax on the per-ception of the depth of an apparently perpendicular dihedral angle (a fold) and its distance. We applied gain distortions between visual and kinesthetic head motion during lateral sway movements and measured the effect of gain on depth, distance and lateral space compression. We found that under monocular viewing, observers made smaller object depth and distance settings especially when the gain was greater than 1. Estimates of target distance declined with increasing gain under monocular viewing. Similarly, mean set depth decreased with increasing gain under monocular viewing, except at 6.0 m. The effect of gain was minimal when observers viewed the stimulus binocularly. Further, binocular viewing (stereopsis) improved the precision but not necessarily the accuracy of gain perception. Overall, the lateral compression of space was similar in the stereoscopic and monocular test conditions. Taken together, our results show that the use of large presentation distances (at 6 m) combined with binocular cues to depth and distance enhanced humans' tolerance to visual and kinesthetic mismatch.
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