Z3:一种经济的高质量抗混叠和透明度的硬件技术

N. Jouppi, Chun-Fa Chang
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引用次数: 84

摘要

本文提出了一种低成本的硬件抗混叠和透明算法。这种技术在一个像素内的每个片段(因此称为z3)的X和Y维度上保持一个中心Z值以及8位浮点Z梯度。它使用每个像素的少量固定存储。如果为一个像素生成的片段多于可用空间,则它只合并必要的片段,以适应可用的每像素内存。合并发生在Z值最接近的片段上。这结合了来自同一表面的不同碎片,从而提高了存储和处理效率。当使用不透明表面操作时,z3可以提供优于稀疏超采样方法的图像质量,稀疏超采样方法每像素使用8个样本,而仅使用三个片段的存储。z3还可以在便宜的硬件上使用大量样本(例如,16),从而实现更高质量的图像。它很容易实现,因为它使用每个像素固定数量的片段。即使存在许多透明表面,Z也可以提供与顺序无关的透明度。此外,与原始的A-buffer算法不同,它正确地抗锯齿互穿透明表面,因为它在每个像素内具有三维Z信息。
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Z3: an economical hardware technique for high-quality antialiasing and transparency
In this paper we present an algorithm for low-cost hardware antialiasing and transparency. This technique keeps a central Z value along with 8-bit floating-point Z gradients in the X and Y dimensions for each fragment within a pixel (hence the name Z 3). It uses a small fixed amount of storage per pixel. If there are more fragments generated for a pixel than the space available, it merges only as many fragments as necessary in order to fit in the available per-pixel memory. The merging occurs on those fragments having the closest Z values. This combines different fragments from the same surface, resulting in both storage and processing efficiency. When operating with opaque surfaces, Z 3 can provide superior image quality over sparse supersampling methods that use eight samples per pixel while using storage for only three fragments. Z 3 also makes the use of large numbers of samples (e.g., 16) feasible in inexpensive hardware, enabling higher quality images. It is simple to implement because it uses a small fixed number of fragments per pixel. Z can also provide order-independent transparency even if many transparent surfaces are present. Moreover, unlike the original A-buffer algorithm it correctly antialiases interpenetrating transparent surfaces because it has three-dimensional Z information within each pixel.
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