为凝视敏感对象设计元素:遇见咖啡宠物

S. A. Anas, G.W.M. Rauterberg, Jun Hu
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引用次数: 1

摘要

设计一个对我们的目光敏感的物体并不难。难点在于如何让用户意识到这一点。由于人们不习惯仅仅通过移动眼睛来与物体互动(人们用眼睛来观察,而不是触发某事),所以互动本身对他们来说就变得陌生了。基于人们与他人交往时的凝视行为,我们认为,在与凝视敏感物体互动时,被回望的感觉对于克服不熟悉的问题,使人们自然地意识到该物体对自己的凝视行为是敏感的,是非常重要的。为了达到这种感觉,我们得出结论,眼睛需要出现在用户的视野中。在这篇论文中,我们提出了一个拟人化的咖啡机,叫做CoffeePet,附着两个小的OLED屏幕,显示动画的眼睛。这些眼睛会对用户的注视行为做出反应。此外,如果用户长时间保持眼神接触,咖啡宠物就会自动开始冲泡咖啡。在三个实验中,我们研究了动画眼睛在帮助参与者熟悉和意识到他们的注视行为会影响咖啡宠物的反应方面的影响。在没有被告知如何与咖啡宠物互动的情况下,参与者被随机分配参加三种情况中的一种。1)带注视眼的CoffeePet(直视眼),2)带互动注视模型的CoffeePet, 3)带互动注视跟随的CoffeePet。结果表明,事实上,互动分享凝视确实使参与者变得熟悉,并意识到他们可以通过简单地移动眼睛来与物体互动。
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Designing Elements for a Gaze Sensitive Object: Meet the CoffeePet
It is not difficult to design an object that is sensitive to our gaze. The challenging part is to make the user realize it. And since people are not used to interacting with an object by simply moving their eyes (people use eyes to see, not to trigger something), the interaction itself become unfamiliar to them. Based on the gaze behavior of people socializing with others, we believe that the feeling of being looked back when interacting with a gaze sensitive object is rather crucial in order to overcome the problem of unfamiliarity and to make people naturally realize that the object was sensitive to their gaze behavior. To achieve this feeling, we conclude that eyes need to be presence in the user's view. In this paper, we present an anthropomorphize coffee machine called the CoffeePet, attached with two, small OLED screen that displays animated eyes. These eyes are responsive towards the user's gaze behavior. Furthermore, the CoffeePet will automatically start to brew the drink if the user manages to maintain a prolonged eye contact with it. In three experiments, we investigated the impact of the animated eyes in aiding the participants to become familiar and to realize that their gaze behavior influences the CoffeePet to react. Without being told on how to interact with the CoffeePet, participants were randomly assigned to participate in one of three conditions. 1) CoffeePet with watching eyes (eyes with direct gaze), 2) CoffeePet with interactive gaze model, and 3) CoffeePet with interactive gaze following. The results showed that the interactive sharing gaze did, in fact, lead the participants to become familiar and to realize that they can interact with the object by simply moving their eyes.
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