协作感知:减少消息内容重复

Bassel S. Chawky, M. Hefeida, A. Elbery, A. Noureldin
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摘要

自动驾驶汽车(AVs)和智能汽车依靠协同感知来补充传感器由于有限的范围和非视线物体而错过的信息。有许多应用程序依赖于通信,有时留给合作感知的资源有限。因此,优化通过网络发送的资源和消息变得至关重要。削弱车载网络潜力的一个重要因素是包含相同物体信息的消息数量。这个问题不仅耗尽了有限的网络带宽,并可能导致在高密度流量中丢失一些消息,而且还会阻止其他有用的信息共享。本文提出了一种基于博弈论的传输(GTBT)来减少基于雾的车辆网络中的冗余信息内容。我们表明,这种方法是实时的,与基于最大分数的传输(MSBT)基线相比,它可以减少10.5%的重复消息,同时不需要任何额外的通信成本。此外,我们对比了我们的方法与其他两个基线的优缺点:基于随机(Rand)和地理过滤(Geo)传输的方法,表明GTBT能够最大限度地减少信息丢失(GTBT为5.3%,Geo和Rand分别为15.2%和18.3%),并且在发送的唯一消息数量及其价值方面与Geo方法竞争。最后,根据我们建议的新度量,GTBT能够提供1.7的增益,作为补偿丢失信息的能力的度量,而Geo方法的增益为(- 0.5)。据我们所知,这是第一个采用博弈论来选择合作感知问题的信息内容的研究。
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Cooperative Perception: Mitigating Messages Content Duplication
Autonomous Vehicles (AVs) and smart vehicles rely on cooperative perception to complement the information missed by their sensors due to their limited range and non-line of sight objects. There are many applications that rely on communication leaving sometimes limited resources for cooperative perceptions. Therefore, optimizing the resources and messages sent over the network becomes crucial. An important factor that undermines the potential of vehicular networks is the number of messages containing information about the same objects. Not only this issue exhausts the limited network bandwidth and may lead to dropping some messages in high-density traffics but also prevent other useful information from being shared. This paper suggests a Game Theory Based Transmission (GTBT) to mitigate redundant message content in a fog-based vehicular network. We show that this approach is real-time and achieves 10.5% fewer duplicate messages compared to the Max Score Based Transmission (MSBT) baseline while it does not require any additional communication costs. Moreover, we contrast the pros and cons of our approach against two other baselines: random (Rand) and geo-filtering (Geo) transmission-based approaches, showing that GTBT is able to minimize the lost information (5.3% for GTBT vs 15.2% and 18.3% for Geo and Rand respectively) and is competing with Geo approach in the number of unique messages sent and their value. Lastly, the GTBT is able to provide a gain of 1.7 as calculated by our suggested new metric as a measure of the ability to compensate for the missed information, vs (- 0.5) for the Geo approach. To the best of our knowledge, this is the first study that employs game theory for selecting the content of the message for the cooperative perception problem.
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