范围综述:临床神经学教育的创新

W. D. Zimmerman, Melissa B. Pergakis, Emily F Gorman, Melissa Motta, Peter Jin, R. Salas, Nicholas A. Morris
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引用次数: 1

摘要

成人学习理论和教学技术的进步为提高神经学知识的获取提供了机会。本综述旨在调查临床神经学教育创新的新兴领域。在研究馆员的协助下,我们于2021年11月4日进行了文献检索,使用了以下数据库:PubMed, Embase, Scopus, Cochrane Library, Education Resources Information Center和PsycINFO。我们纳入了通过参加医师水平学习者对医学生进行创新教学方法的研究,排除了对本科生和既定教学方法的干预措施,以及2010年之前发表的研究。两位作者独立审查了所有摘要和全文文章,以确定纳入。在意见不一致的情况下,第三位作者充当仲裁者。研究评估包括使用Kirkpatrick模型对结果进行分级,评估教育创新文献的关键组成部分的存在,并应用作者驱动的全球创新评级。在3830份确定的出版物中,选择了350份(175份全文和175份摘要)研究进行分析。2010年至2011年仅纳入13项研究,2020年至2021年纳入98项研究。最常见的创新是模拟(142)、电子学习(包括基于网络的软件和基于视频的学习(78)、三维建模/打印(34)、虚拟/增强现实(26)、播客/智能手机应用/社交媒体(24)、基于团队的学习(17)、翻转课堂(17)、基于问题的学习(10)和游戏化(9)。98篇(28.0%)文章包括了一个对照组的研究设计,但只有23篇随机学习者进行了干预。大多数研究依赖于柯克帕特里克1级和2级结果——学习者对培训的感知和知识的获取。创新的可持续性,创新在新环境中的可转移性,以及对创新的新颖性的解释是一些最不具代表性的特征。我们将大多数创新评为只有轻微创新。在过去的十年里,关于临床神经学教育方法的报道激增,特别是在模拟和电子学习方面。不幸的是,大多数报告缺乏对各自创新优点的有效性和效果的充分评估,以及关于可持续性和可转移到新环境的细节。
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Scoping Review: Innovations in Clinical Neurology Education
Advances in adult learning theory and instructional technologies provide opportunities to improve neurology knowledge acquisition. This scoping review aimed to survey the emerging landscape of educational innovation in clinical neurology. With the assistance of a research librarian, we conducted a literature search on November 4, 2021, using the following databases: PubMed, Embase, Scopus, Cochrane Library, Education Resources Information Center, and PsycINFO. We included studies of innovative teaching methods for medical students through attending physician-level learners and excluded interventions for undergraduate students and established methods of teaching, as well as those published before 2010. Two authors independently reviewed all abstracts and full-text articles to determine inclusion. In the case of disagreement, a third author acted as arbiter. Study evaluation consisted of grading level of outcomes using the Kirkpatrick model, assessing for the presence of key components of education innovation literature, and applying an author-driven global innovation rating. Among 3,830 identified publications, 350 (175 full texts and 175 abstracts) studies were selected for analysis. Only 13 studies were included from 2010 to 2011, with 98 from 2020 to 2021. The most common innovations were simulation (142), eLearning, including web-based software and video-based learning (78), 3-dimensional modeling/printing (34), virtual/augmented reality (26) podcasts/smartphone applications/social media (24), team-based learning (17), flipped classroom (17), problem-based learning (10), and gamification (9). Ninety-eight (28.0%) articles included a study design with a comparison group, but only 23 of those randomized learners to an intervention. Most studies relied on Kirkpatrick Level 1 and 2 outcomes—the perceptions of training by learners and acquisition of knowledge. The sustainability of the innovation, transferability of the innovation to a new context, and the explanation of the novel nature of the innovations were some of the least represented features. We rated most innovations as only slightly innovative. There has been an explosion of reports on educational methods in clinical neurology over the last decade, especially in simulation and eLearning. Unfortunately, most reports lack adequate assessment of the validity and effect of the respective innovation's merits, as well as details regarding sustainability and transferability to new contexts.
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