RemoteTouch:通过手部触摸增强身临其境的3D视频通信

Yizhong Zhang, Zhiqi Li, Sicheng Xu, Chong Li, Jiaolong Yang, Xin Tong, B. Guo
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摘要

近年来的研究进展大大提高了沉浸式三维视频通信的视觉真实感。在这项工作中,我们提出了一种通过增加手部触摸功能(“远程拍手”)来进一步增强这种沉浸式体验的方法。在我们的系统中,每个会议参与者都坐在一个带有触觉反馈的大屏幕前。本地参与者可以把手伸到屏幕上,与远程参与者一起拍手,就好像两个参与者之间只隔着一个虚拟的杯子。模拟远程手触摸的一个关键挑战是当手触摸屏幕时,参与者的手和手臂的逼真渲染。当手非常接近屏幕时,真实渲染所需的RGBD数据不再可用。为了解决这一挑战,我们提出了用户手的双重表示。我们的双重表示不仅保留了最近基于图像的渲染系统中常见的高质量渲染,而且还允许手伸向屏幕。这是可能的,因为双重表示包括基于图像的模型和基于3D几何的模型,后者由侧视摄像头跟踪的手骨架驱动。此外,当手靠近屏幕时,双重表示提供了基于距离的图像模型和基于3D几何模型的融合。结果是基于图像的模型和基于三维几何的模型相互增强,从而实现逼真无缝的渲染。我们的实验表明,我们的方法提供了远程用户之间一致的手部接触体验,提高了3D视频通信的沉浸式体验。
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RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch
Recent research advance has significantly improved the visual real-ism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability (“remote hand clapping”). In our system, each meeting participant sits in front of a large screen with haptic feedback. The local participant can reach his hand out to the screen and perform hand clapping with the remote participant as if the two participants were only separated by a virtual glass. A key challenge in emulating the remote hand touch is the realistic rendering of the participant's hand and arm as the hand touches the screen. When the hand is very close to the screen, the RGBD data required for realistic rendering is no longer available. To tackle this challenge, we present a dual representation of the user's hand. Our dual representation not only preserves the high-quality rendering usually found in recent image-based rendering systems but also allows the hand to reach to the screen. This is possible because the dual representation includes both an image-based model and a 3D geometry-based model, with the latter driven by a hand skeleton tracked by a side view camera. In addition, the dual representation provides a distance-based fusion of the image-based and 3D geometry-based models as the hand moves closer to the screen. The result is that the image-based and 3D geometry-based models mutually enhance each other, leading to realistic and seamless rendering. Our experiments demonstrate that our method provides consistent hand contact experience between remote users and improves the immersive experience of 3D video communication.
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