交互式增强现实建筑设计模型:数字遗产保护的原型

A. Indraprastha
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引用次数: 3

摘要

通过实际评估方法,对微软Hololens增强现实技术与建筑设计文献的融合进行了研究。我们的目标是了解AR实现在架构叙述和文档方面的潜力。在此,我们概述了我们的工作:1)建筑形式的可视化;2)增强环境中嵌入的数据可视化;3)基本的用户交互机制。我们研究的重点是AR平台所涉及的方法和工作流程。本案例研究的是巴厘岛传统建筑,这些建筑构成了材料、构造、美学等问题,并体现了当地和特定的信息,因此是文化遗产。我们的研究发现,AR和Hololens为3D可视化和体验提供了一个很有前途的工具,特别是在文化遗产应用中,计算机生成的物体被增强为真实的和物理的物体。尽管延迟,有限的视野和交互方法仍在开发中,但AR在建筑领域的实施使人们认识到建筑是空间,形式和信息结合的媒介和界面
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An Interactive Augmented Reality Architectural Design Model : A Prototype for Digital Heritage Preservation
We present study on the integration of augmented reality using Microsoft Hololens and architectural design documentation for cultural heritage application by practical evaluation method. Our goal is to understand the potential of AR implementation in architectural narration and documentation. Herein, we outlined our works: 1) Visualization of architectural forms; 2) Data visualization embedded in augmented environment; 3) Basic user interaction mechanism. Our focus of the study is on the methodology and workflows involved in the AR platform. The case study is traditional Balinese architectures that constitute issues of materiality, tectonics, aesthetics and embodied local and specific information, hence the cultural heritage. Our study found that AR and Hololens provide a promising tool for 3D visualization and experiences particularly in cultural heritage application where computer-generated objects are augmented into real and physical objects. Despite latency, limited visual field and interaction methods that are still in development, implementation of AR in the architectural field bring understanding architecture as a medium and interface where space, form, and information are combined
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