艺术和技术:非常大规模的整合

Tom Meyer, Sally Rosenthal, Stephen R. Johnson, M. L. Jepsen, Douglas Davis
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摘要

该小组由使用技术创作大型作品的艺术家组成。我们讨论了融合技术的艺术技巧的未来,以扩展人类与机器和其他人互动的可能性。从绘画的发明,到印刷术的发展,再到现在,技术和艺术创作一直紧密相连,这为人们与技术、与作品以及彼此之间的互动提供了新的可能性。然而,目前的许多艺术作品仍然基于传统的电子出版观念:一个观众/读者使用一台计算机上的艺术作品。大多数VR系统仍然是演练,很少或根本没有能力与所创造的环境或与其他人互动。大肆宣传的cd - rom正在成为摇滚明星的首选媒介,但它甚至无法提供一场技术含量相对较低的音乐会所能提供的亲密和互动程度。作为社会人,我们需要分享经验,比如由壮观产生的经验。但是网络化的节日,“数字融合”正在发生。在1993年11月至12月间,万维网的规模几乎增加了两倍,而且越来越多的信息不断地与之相连。在线社区,如mud和它们之间的关系,已经成为创造性互动的爆发,并被用于实时协作,包括超文本创意写作和其他艺术项目——“民间编程”的发展。随着通信带宽变得越来越便宜,视频电话会议和跨文化协作变得越来越普遍。硬件和网络成本的急剧下降使得无处不在的计算、增强现实和通过使周围环境对其参与者产生反应来进行通信的发展成为可能。这个小组的成员都在探索如何通过将技术作为他们艺术的一个组成部分来扩展人类与技术和其他人的互动。在现有工具无用或不合适的地方,他们扩展了这些工具或构建了自己的工具。他们的艺术是大规模的艺术,利用技术创造超越个人规模的艺术努力,达到人类社会的规模。
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Art and technology: very large scale integration
The panel is made up of artists who create large-scale works using technology. We discuss the future of artistic techniques which incorporate technology, in order to extend the possibilities of human interaction with the machine and with other people. Technology and artistic creation have always been closely linked, from the invention of painting, through the development of printing, up through the present, which offers new possibilities for people to interact with the technology, with the work, and with each other. However, much current artistic work is still based on traditional notions of electronic publication: one viewer/reader working with a work of art contained on one computer. Most VR systems are still walk-throughs, with little or no ability to interact with the created environment or with other people. The much-hyped CD-ROMS that are becoming the medium of choice for rock stars still do not provide even the level of intimacy and interaction which a relatively lowtech concert can provide. As social beings, we need shared experience, such as that generated by the spectacular. But the networked festival, the “digital convergence,” is happening. The World Wide Web almost tripled in size between November and December 1993, and more information is being linked into it constantly. On-line communities, such as MUDs and their relations, have become an explosion of creative interaction, and are being used for real-time collaboration, including hypertext creative writing and other art projects — the development of “folk programming.” As communication bandwidth becomes cheaper, video teleconferencing and collaboration across cultural boundaries becomes a common occurrence. And the plummeting costs of hardware and networking allow the development of ubiquitous computing, augmenting reality and communication by making the surrounding environment become reactive to its participants. The members of this panel are each exploring ways to extend human interaction both with technology and with other people, by using the technology as an integral part of their art. Where existing tools are not useful or appropriate, they have extended them or built their own. Their art is art on the large scale, using technology to create artistic endeavors beyond the scale of the individual, to the scale of human communities..
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