连接虚拟世界中的现在和过去:开发和导航的案例研究

Sajida Akbar, U. Farooq, Ihsan Rabbi, K. Zia
{"title":"连接虚拟世界中的现在和过去:开发和导航的案例研究","authors":"Sajida Akbar, U. Farooq, Ihsan Rabbi, K. Zia","doi":"10.1109/AECT47998.2020.9194184","DOIUrl":null,"url":null,"abstract":"Virtual worlds are unique 3D spaces, which are interactive, collaborative, coherent, persistent and social in nature. Users, an integral part of these environments are represented using digital characters, called avatars, and they are allowed to design and develop the content according to their own desires. This paper presents the virtual world presences, developed using OpenSimulator framework and blender, for the present and past of the University of Science and Technology Bannu - Pakistan. The developed spaces are explored through different navigation techniques and they are equipped with interactive maps and signboards for guidance and supporting advanced navigation technique called the teleporting. The developed environment not only imparts online education and helps youngsters to get acquainted with glorious past but also offers virtual tour of the campus to the prospective students of the University. The users were found more motivated when they explored the spaces using flying and teleporting - the navigation means not practical in the physical world. The virtual world presence, developed in this work, is compared with traditional techniques, currently in practice, for imparting education and preserving culture heritage, using a number of parameters.","PeriodicalId":331415,"journal":{"name":"2019 International Conference on Advances in the Emerging Computing Technologies (AECT)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Linking the Present and Past in Virtual Worlds: A Case Study of Development and Navigation\",\"authors\":\"Sajida Akbar, U. Farooq, Ihsan Rabbi, K. Zia\",\"doi\":\"10.1109/AECT47998.2020.9194184\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual worlds are unique 3D spaces, which are interactive, collaborative, coherent, persistent and social in nature. Users, an integral part of these environments are represented using digital characters, called avatars, and they are allowed to design and develop the content according to their own desires. This paper presents the virtual world presences, developed using OpenSimulator framework and blender, for the present and past of the University of Science and Technology Bannu - Pakistan. The developed spaces are explored through different navigation techniques and they are equipped with interactive maps and signboards for guidance and supporting advanced navigation technique called the teleporting. The developed environment not only imparts online education and helps youngsters to get acquainted with glorious past but also offers virtual tour of the campus to the prospective students of the University. The users were found more motivated when they explored the spaces using flying and teleporting - the navigation means not practical in the physical world. The virtual world presence, developed in this work, is compared with traditional techniques, currently in practice, for imparting education and preserving culture heritage, using a number of parameters.\",\"PeriodicalId\":331415,\"journal\":{\"name\":\"2019 International Conference on Advances in the Emerging Computing Technologies (AECT)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Conference on Advances in the Emerging Computing Technologies (AECT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AECT47998.2020.9194184\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Advances in the Emerging Computing Technologies (AECT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AECT47998.2020.9194184","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

虚拟世界是独特的三维空间,具有互动性、协作性、连贯性、持久性和社会性。作为这些环境的组成部分,用户使用被称为“化身”的数字角色来表示,他们可以根据自己的愿望设计和开发内容。本文介绍了使用OpenSimulator框架和blender开发的虚拟世界存在,用于巴基斯坦班努科技大学的现在和过去。开发的空间通过不同的导航技术进行探索,它们配备了交互式地图和指示牌,用于指导和支持称为传送的先进导航技术。发达的环境不仅提供在线教育,帮助年轻人了解辉煌的过去,而且还为大学的未来学生提供虚拟校园之旅。用户发现,当他们使用飞行和传送探索空间时更有动力——这种导航方式在现实世界中并不实用。在这项工作中开发的虚拟世界存在与目前在实践中用于传授教育和保护文化遗产的传统技术进行了比较,使用了许多参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Linking the Present and Past in Virtual Worlds: A Case Study of Development and Navigation
Virtual worlds are unique 3D spaces, which are interactive, collaborative, coherent, persistent and social in nature. Users, an integral part of these environments are represented using digital characters, called avatars, and they are allowed to design and develop the content according to their own desires. This paper presents the virtual world presences, developed using OpenSimulator framework and blender, for the present and past of the University of Science and Technology Bannu - Pakistan. The developed spaces are explored through different navigation techniques and they are equipped with interactive maps and signboards for guidance and supporting advanced navigation technique called the teleporting. The developed environment not only imparts online education and helps youngsters to get acquainted with glorious past but also offers virtual tour of the campus to the prospective students of the University. The users were found more motivated when they explored the spaces using flying and teleporting - the navigation means not practical in the physical world. The virtual world presence, developed in this work, is compared with traditional techniques, currently in practice, for imparting education and preserving culture heritage, using a number of parameters.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Permissioned Blockchain-Based Security for SDN in IoT Cloud Networks Educational Business Intelligence Framework Visualizing Significant Features using Metaheuristic Algorithm and Feature Selection A Formal Approach To Validate Block-Chains Software Cost Estimation – A Comparative Study of COCOMO-II and Bailey-Basili Models IoT for Smart Parking
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1