通过反思编程角色设定

M. Riemsdijk, Virginia Dignum, C. Jonker, H. Aldewereld
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引用次数: 14

摘要

组织建模语言用于根据其角色、组织结构、规范等来指定代理组织。座席通过扮演一个或多个指定的角色来加入组织。使用这样的组织规范来组织多代理系统可以支持代理有效地实现其目的,或者防止某些不希望发生的行为。在本文中,我们研究了组织中角色设定的过程,这些组织中有一个所谓的看门人,负责让代理进入组织,比如著名的OperA组织建模语言。我们提出了一个守门员和想要扮演角色的代理之间的交互协议,导致代理进入组织(或拒绝)。我们分析了智能体参与该协议所需的推理类型。特别是,代理需要能够推断他们是否具有在组织中发挥作用的必要能力。我们明确了拥有能力的含义,并建议使用反射来集成智能体编程语言中关于能力的推理。我们将展示如何将这种关于能力的反射用于GOAL代理编程语言中的角色设定编程。
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Programming Role Enactment through Reflection
Organizational modeling languages are used to specify an agent organization in terms of its roles, organizational structure, norms, etc. Agents take part in organizations by playing one or more of the specified roles. Using such an organizational specification to organize a multi-agent system can support agents' effectiveness in attaining their purpose, or prevent certain undesired behavior from occurring. In this paper, we investigate the process of role enactment in organizations that have a so-called gatekeeper that is responsible for admitting agents to the organization, like the well-known OperA organizational modelling language. We propose an interaction protocol between gatekeeper and agents that want to play roles, resulting in admittance of agents to the organization (or rejection). We analyze which kinds of reasoning are needed for agents to participate in this protocol. In particular, agents need to be able to reason about whether they have the necessary capabilities to play a role in an organization. We make precise what it means to have a capability and propose to integrate reasoning about capabilities in agent programming languages using reflection. We show how this kind of reflection about capabilities can be used to program role enactment in the GOAL agent programming language.
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