密集的点对点对应的三维面使用参数网格来构建三维变形模型

M. Kaiser, Gernot Heym, Nicolas H. Lehment, D. Arsic, G. Rigoll
{"title":"密集的点对点对应的三维面使用参数网格来构建三维变形模型","authors":"M. Kaiser, Gernot Heym, Nicolas H. Lehment, D. Arsic, G. Rigoll","doi":"10.1109/WACV.2011.5711481","DOIUrl":null,"url":null,"abstract":"In this contribution a novel method to compute dense point-to-point correspondences between 3D faces is presented. The correspondences can be employed for various face processing applications, for example for building up a 3D Morphable Model (3DMM). Paths connecting landmarks are traced on the 3D facial surface and the resulting patches are mapped into a uv-space. Triangle quadrisection is used to build up remeshes with high point density for each 3D facial surface. Each vertex of a remesh has one corresponding vertex in another remesh and all remeshes have the same connectivity. The quality of the point-to-point correspondences is demonstrated on the bases of two applications, namely morphing and constructing a 3DMM.","PeriodicalId":424724,"journal":{"name":"2011 IEEE Workshop on Applications of Computer Vision (WACV)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Dense point-to-point correspondences between 3D faces using parametric remeshing for constructing 3D Morphable Models\",\"authors\":\"M. Kaiser, Gernot Heym, Nicolas H. Lehment, D. Arsic, G. Rigoll\",\"doi\":\"10.1109/WACV.2011.5711481\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this contribution a novel method to compute dense point-to-point correspondences between 3D faces is presented. The correspondences can be employed for various face processing applications, for example for building up a 3D Morphable Model (3DMM). Paths connecting landmarks are traced on the 3D facial surface and the resulting patches are mapped into a uv-space. Triangle quadrisection is used to build up remeshes with high point density for each 3D facial surface. Each vertex of a remesh has one corresponding vertex in another remesh and all remeshes have the same connectivity. The quality of the point-to-point correspondences is demonstrated on the bases of two applications, namely morphing and constructing a 3DMM.\",\"PeriodicalId\":424724,\"journal\":{\"name\":\"2011 IEEE Workshop on Applications of Computer Vision (WACV)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-01-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE Workshop on Applications of Computer Vision (WACV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WACV.2011.5711481\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE Workshop on Applications of Computer Vision (WACV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WACV.2011.5711481","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

本文提出了一种计算三维面之间密集点对点对应关系的新方法。这些对应关系可用于各种人脸处理应用,例如用于建立3D变形模型(3DMM)。在3D面部表面上跟踪连接地标的路径,并将生成的补丁映射到uv空间中。三角形四边形用于为每个三维表面建立高点密度的网格。一个网格的每个顶点在另一个网格中有一个对应的顶点,所有网格都有相同的连通性。通过变形和构造两种应用,论证了点对点对应的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Dense point-to-point correspondences between 3D faces using parametric remeshing for constructing 3D Morphable Models
In this contribution a novel method to compute dense point-to-point correspondences between 3D faces is presented. The correspondences can be employed for various face processing applications, for example for building up a 3D Morphable Model (3DMM). Paths connecting landmarks are traced on the 3D facial surface and the resulting patches are mapped into a uv-space. Triangle quadrisection is used to build up remeshes with high point density for each 3D facial surface. Each vertex of a remesh has one corresponding vertex in another remesh and all remeshes have the same connectivity. The quality of the point-to-point correspondences is demonstrated on the bases of two applications, namely morphing and constructing a 3DMM.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Tracking planes with Time of Flight cameras and J-linkage Multi-modal visual concept classification of images via Markov random walk over tags Real-time illumination-invariant motion detection in spatio-temporal image volumes An evaluation of bags-of-words and spatio-temporal shapes for action recognition Illumination change compensation techniques to improve kinematic tracking
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1