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引用次数: 11

摘要

在两个无内存相关源之间引入了一种保证隐私的信息论机制,其中每个源由一对公共变量和私有变量表征。相互作用被建模为K/2对随机映射的集合,每K轮相互作用对应一对。联合选择K/2个随机映射对,以最大限度地减少每个源的私有变量在另一个源的K轮信息泄漏(隐私度量),同时确保满足所披露的公共变量的期望效用度量(失真)。本文认为,一般情况下,信息论的隐私度量可以适用于流数据设置,并通过将该问题与经典的交互式源编码问题进行类比,表明交互通常可以减少隐私泄漏。具体来说,对于对数损失失真度量,结果表明,所产生的交互问题是一个模拟的交互信息瓶颈问题,其中一次性交互机制通常不是最优的。针对非凸约束空间的结果问题,提出了一种将单向聚集信息瓶颈算法扩展到交互设置的算法。
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Information-theoretic private interactive mechanism
An information-theoretic mechanism for privacy-guaranteed interactions is introduced between two memoryless correlated sources where each source is characterized by a pair of public and private variables. The interactions are modeled as a collection of K/2 pairs of random mappings, one pair for each of the K rounds of interactions. The K/2 random mapping pairs are chosen jointly to minimize the information leakage (privacy measure) over K rounds of the private variable of each source at the other source while ensuring that a desired measure of utility (distortion) of the revealed public variable is satisfied. Arguing that an average case information-theoretic privacy metric can be appropriate for streaming data settings, this paper shows that in general, interaction reduces privacy leakage by drawing some parallels between this problem and the classic interactive source coding problem. Specifically, for the log-loss distortion metric it is shown that the resulting interaction problem is an analog of an interactive information bottleneck problem for which a one-shot interactive mechanism is, in general, not optimal. For the resulting problem with a non-convex constraint space, an algorithm that extends the one-way agglomerative information bottleneck algorithm to the interactive setting is introduced.
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