i4Toys:玩具中的视频技术,以改善游戏,娱乐和教育

F. E. Murphy, Michelle Donovan, James Cunningham, Tristan Jezequel, Enrique García, Alex Jaeger, John C. McCarthy, E. Popovici
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引用次数: 9

摘要

玩具在社会中扮演着非常重要的角色。游戏是每个孩子生活中至关重要的一部分,它不仅提供娱乐,而且影响孩子的心理、生理和社会发展。多年来,玩具反映了每一代技术的进步。本文利用无线技术、低功耗计算和传感技术来扩展现有玩具的功能。提出的框架是实现视觉手势识别、情绪评估以及提供有用的生理反馈(如温度变化或过敏反应)的第一步。这些玩具配备了多功能接口,允许各种残疾的儿童与它们互动。该解决方案利用最先进的传感器(PiR、温度和麦克风)、处理能力和无线技术改造低成本玩具机器人。用于定位和控制玩具的计算机视觉系统也已开发。这允许一个或多个玩具与远程摄像机一起工作,以与他们的环境互动。给出了两种部署场景,展示了该平台的可行性。第一个部署包括使用热成像和PiR传感器来探测“圣诞老人”并捕获他的热记录。第二种部署包括使用房间内的固定摄像头来实时跟踪和控制玩具。目的是提供一个平台,可以使用视觉传感器提供机器人与人以及机器人与机器人之间的交互。
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i4Toys: Video technology in toys for improved access to play, entertainment, and education
Toys have a very important role in society. Play is a vitally part of every child's life, providing not only entertainment but also influencing the psychological, physiological and social development of a child. Throughout the years, toys have reflected every generation's advances in technology. In this paper wireless technologies, low power computing and sensing are used to expand the capabilities of existing toys. The proposed framework is a first step towards vision enabled gesture recognition, emotion assessment, as well as providing useful physiological feedback such as temperature change or allergic reactions. The toys are equipped with versatile interfaces which allow children with a wide range of disabilities to interact with them. The solution retrofits low cost toy robots with state of the art sensors (PiR, temperature, and microphone), processing capabilities, and wireless technology. A computer vision system for location and control of the toys has also been also developed. This allows one or more toys to work in conjunction with a remote camera to interact with their environment. Two deployment scenarios are presented showing the feasibility of the platform. The first deployment involves using the thermal imaging and PiR sensors to detect "Santa" and capture a thermal recording of him. The second deployment involves using a fixed camera in a room for real time tracking and control of toys. The aim is to provide a platform which can provide robot-human and robot-robot interactions using vision sensors.
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