透视观看,浮雕立体还是快门玻璃立体?

S. Volbracht, Khatoun Shahrbabaki, G. Domik, Gregor Fels
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引用次数: 10

摘要

本文描述了一个案例研究,评估了3D显示模式的优缺点:透视观看,浮雕立体和快门玻璃立体。我们遵循这样的假设,即立体视觉比浮雕和透视视觉能更快更准确地识别物体。在我们的案例研究中,我们使用有机分子。虽然这些具有固有的空间信息,但我们认为这些实验结果适用于虚拟语言中抽象信息空间的可视化。
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Perspective viewing, anaglyph stereo or shutter glass stereo?
This paper describes a case study that assessed the strengths and weaknesses of 3D display modes: perspective viewing, anaglyph stereo and shutter glass stereo. We followed the hypothesis that stereo viewing allows a faster and more accurate recognition than the anaglyph and the perspective viewing. For our case study, we used organic molecules. Although these have inherent spatial information we think that results of these experiments are applicable to the visualization of abstract information spaces in VL.
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