查看插值视频透视头戴式显示器

Chun-Jui Lai, Ping-Hsuan Han, Y. Hung
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引用次数: 4

摘要

通过使用头戴式显示器(HMD),我们可以获得身临其境的虚拟现实体验。但是用户无法看到来自现实世界的任何信息。为了解决这个问题,视频可视头戴设备可以从真实环境中获取图像,并呈现到头戴设备中,然后我们可以构建一个混合现实(MR)或增强现实(AR)系统。然而,如何在头戴式显示器上附加和校准相机以恢复真实环境仍然是一个研究问题。HTC VIVE的设备前只有一个摄像头。[Steptoe et al. 2014]和OVRVISION Pro提出附加双摄像头来捕捉左右图像。由于视点的不同,相机捕捉到的图像与人眼看到的图像是不同的(图2)。虽然我们可以通过深度图恢复真实的3D信息,但仍然有一些遮挡区域是单相机无法恢复的。因此,不同位置的多个摄像机可以相互补充,以减少遮挡区域。在这项工作中,用一个合成场景模拟了四种配置。
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View interpolation for video see-through head-mounted display
By using the head-mounted display (HMD), we can have an immersive virtual reality experience. But the user cannot see any information from the real world. To solve the problem, video seethrough HMD can acquire images from real environment, and present into the HMD, then, we could build a mixed reality (MR) or augmented reality (AR) system. However, how to append and calibrate cameras on HMD for recovering real environment is still a research issue. HTC VIVE has a single camera in front of its device. [Steptoe et al. 2014] and OVRVISION Pro proposed to append dual cameras to capture left and right images. Due to the difference of viewpoint, images captured by cameras are different to what human eyes see (figure 2). Although we could recover true 3D information with a depth map, there are still some occlusion areas that we cannot recover by single camera. Therefore, multiple cameras with different positions could complement each other for reducing occlusion areas. In this work, four configurations are simulated with a synthesized scene.
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