{"title":"Gonu宣传的分析与对策","authors":"Kihyun Kim, Taeson Yoon","doi":"10.1109/CSCESM.2015.7331878","DOIUrl":null,"url":null,"abstract":"Despite the highly educational potential and its long tradition in Korea, Gonu has been fairly unpopular as it entered the modern times. In this paper, The author will compare Gonu with other popular board games and extract important factors that differentiates the popular board games from Gonu. Then. the author will also pose possible solutions to solve the problem and use simulations in order to improve the game to a point where it could rival with other popular board games.","PeriodicalId":232149,"journal":{"name":"2015 Second International Conference on Computer Science, Computer Engineering, and Social Media (CSCESM)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analysis and solutions to publicize Gonu\",\"authors\":\"Kihyun Kim, Taeson Yoon\",\"doi\":\"10.1109/CSCESM.2015.7331878\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Despite the highly educational potential and its long tradition in Korea, Gonu has been fairly unpopular as it entered the modern times. In this paper, The author will compare Gonu with other popular board games and extract important factors that differentiates the popular board games from Gonu. Then. the author will also pose possible solutions to solve the problem and use simulations in order to improve the game to a point where it could rival with other popular board games.\",\"PeriodicalId\":232149,\"journal\":{\"name\":\"2015 Second International Conference on Computer Science, Computer Engineering, and Social Media (CSCESM)\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 Second International Conference on Computer Science, Computer Engineering, and Social Media (CSCESM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSCESM.2015.7331878\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Second International Conference on Computer Science, Computer Engineering, and Social Media (CSCESM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSCESM.2015.7331878","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Despite the highly educational potential and its long tradition in Korea, Gonu has been fairly unpopular as it entered the modern times. In this paper, The author will compare Gonu with other popular board games and extract important factors that differentiates the popular board games from Gonu. Then. the author will also pose possible solutions to solve the problem and use simulations in order to improve the game to a point where it could rival with other popular board games.