{"title":"基于注视的视频游戏,用于评估实验室外的注意力","authors":"J. Snider, L. Chukoskie","doi":"10.1109/HI-POCT45284.2019.8962737","DOIUrl":null,"url":null,"abstract":"Advances in remote therapeutics also demand simultaneous development of remote assessment tools. Here, we report on a comparison of gamified assessments that we developed for assessing three components of the broad construct of attention, that will be used as part of an attention training suite designed to be used outside of the laboratory.","PeriodicalId":269346,"journal":{"name":"2019 IEEE Healthcare Innovations and Point of Care Technologies, (HI-POCT)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Gaze-based video games for assessment of attention outside of the lab\",\"authors\":\"J. Snider, L. Chukoskie\",\"doi\":\"10.1109/HI-POCT45284.2019.8962737\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Advances in remote therapeutics also demand simultaneous development of remote assessment tools. Here, we report on a comparison of gamified assessments that we developed for assessing three components of the broad construct of attention, that will be used as part of an attention training suite designed to be used outside of the laboratory.\",\"PeriodicalId\":269346,\"journal\":{\"name\":\"2019 IEEE Healthcare Innovations and Point of Care Technologies, (HI-POCT)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE Healthcare Innovations and Point of Care Technologies, (HI-POCT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HI-POCT45284.2019.8962737\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Healthcare Innovations and Point of Care Technologies, (HI-POCT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HI-POCT45284.2019.8962737","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gaze-based video games for assessment of attention outside of the lab
Advances in remote therapeutics also demand simultaneous development of remote assessment tools. Here, we report on a comparison of gamified assessments that we developed for assessing three components of the broad construct of attention, that will be used as part of an attention training suite designed to be used outside of the laboratory.