虚拟现实中重定向行走眨眼过程中最大不可见环境位移的标准化实验估计

Adrián Borrego, R. Lloréns, D. Gutierrez, B. Masiá
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引用次数: 2

摘要

重定向行走是一种旨在通过诱导虚拟环境的不明显位移来操纵沉浸式虚拟现实设置中的行走轨迹的技术。利用变化盲视现象,最近提出了眨眼时的视觉遮挡来实现这些位移。本研究确定了在实际场景中可以进行的最大不明显位移,证明在水平和垂直轴上都接近0.8°的咬合和咬合。
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Standardized experimental estimation of the maximum unnoticeable environmental displacement during eye blinks for redirect walking in virtual reality
Redirect walking is a technique that aims to manipulate the walking trajectories in immersive virtual reality settings by inducing unnoticeable displacements of the virtual environment. Taking into advantage the change blindness phenomenon, visual occlusion during eye blinks has been recently proposed to perform those displacements. This study determined the maximum unnoticeable displacement that can be performed in practical scenario, which proved to be near 0.8° of occlusion and disocclusion in both horizontal and vertical axes.
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