R. D. Díaz Redondo, A. Ktena, N. Kunicina, A. Zabasta, A. Patlins, D. Mele
{"title":"进阶实践:微学习、实践导向教学、游戏化学习","authors":"R. D. Díaz Redondo, A. Ktena, N. Kunicina, A. Zabasta, A. Patlins, D. Mele","doi":"10.1109/RTUCON51174.2020.9316555","DOIUrl":null,"url":null,"abstract":"The development, introduction and evaluation of ICT based techniques have been at the forefront of educational reform of all levels for the last two decades. Microlearning, gamified learning are two novel ICT techniques most appropriate for e-learning material and programs which attracted renewed attention because of the CoVID-19 social distancing measures. Alongside those, the more established technique of practice-oriented learning is being revisited to adapt to the new challenges. This article presents the main results and conclusions of deliverable 3.1. of the ERASMUS+ Capacity Building for Higher Education project “Electrical Energy Markets and Engineering Education (ELEMEND)” which is devoted to training partner staff in micro learning, practice oriented teaching and gamified learning. After the goals of ELEMEND are presented in the light of modern engineering education, the concept of micro learning as a training paradigm is discussed. Next, gamification technology is described in view of its role in the educational process and specific implementation examples are given. Finally, the practice-oriented approach both in teaching and in learning with the methods used to carry on this approach is presented.","PeriodicalId":332414,"journal":{"name":"2020 IEEE 61th International Scientific Conference on Power and Electrical Engineering of Riga Technical University (RTUCON)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Advanced practices: micro learning, practice oriented teaching and gamified learning\",\"authors\":\"R. D. Díaz Redondo, A. Ktena, N. Kunicina, A. Zabasta, A. Patlins, D. Mele\",\"doi\":\"10.1109/RTUCON51174.2020.9316555\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development, introduction and evaluation of ICT based techniques have been at the forefront of educational reform of all levels for the last two decades. Microlearning, gamified learning are two novel ICT techniques most appropriate for e-learning material and programs which attracted renewed attention because of the CoVID-19 social distancing measures. Alongside those, the more established technique of practice-oriented learning is being revisited to adapt to the new challenges. This article presents the main results and conclusions of deliverable 3.1. of the ERASMUS+ Capacity Building for Higher Education project “Electrical Energy Markets and Engineering Education (ELEMEND)” which is devoted to training partner staff in micro learning, practice oriented teaching and gamified learning. After the goals of ELEMEND are presented in the light of modern engineering education, the concept of micro learning as a training paradigm is discussed. Next, gamification technology is described in view of its role in the educational process and specific implementation examples are given. Finally, the practice-oriented approach both in teaching and in learning with the methods used to carry on this approach is presented.\",\"PeriodicalId\":332414,\"journal\":{\"name\":\"2020 IEEE 61th International Scientific Conference on Power and Electrical Engineering of Riga Technical University (RTUCON)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 61th International Scientific Conference on Power and Electrical Engineering of Riga Technical University (RTUCON)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RTUCON51174.2020.9316555\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 61th International Scientific Conference on Power and Electrical Engineering of Riga Technical University (RTUCON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RTUCON51174.2020.9316555","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Advanced practices: micro learning, practice oriented teaching and gamified learning
The development, introduction and evaluation of ICT based techniques have been at the forefront of educational reform of all levels for the last two decades. Microlearning, gamified learning are two novel ICT techniques most appropriate for e-learning material and programs which attracted renewed attention because of the CoVID-19 social distancing measures. Alongside those, the more established technique of practice-oriented learning is being revisited to adapt to the new challenges. This article presents the main results and conclusions of deliverable 3.1. of the ERASMUS+ Capacity Building for Higher Education project “Electrical Energy Markets and Engineering Education (ELEMEND)” which is devoted to training partner staff in micro learning, practice oriented teaching and gamified learning. After the goals of ELEMEND are presented in the light of modern engineering education, the concept of micro learning as a training paradigm is discussed. Next, gamification technology is described in view of its role in the educational process and specific implementation examples are given. Finally, the practice-oriented approach both in teaching and in learning with the methods used to carry on this approach is presented.