用区块链辅助的游戏化众包验证知识内容

Helun Bu, K. Kuwabara
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引用次数: 1

摘要

本文介绍了游戏化众包在知识内容验证中的应用。构建高质量的知识库是构建智能系统的关键。我们为我们的单词检索辅助系统的知识库开发了一个细化过程,其中每个知识块都表示为三元组。为了验证从各种来源获得的三元组,我们引入了是/否测试,并将其呈现给许多休闲用户以获取他们的输入。只有被足够数量的用户投票为“是”的三元组才被合并到主知识库中。基于用户对验证过程的贡献,奖励能够激励用户。为了确保奖励过程的透明度,区块链被用来存储计算奖励的用户输入的日志。对于选择下一个测验,也提出了不同的策略。仿真结果表明,该方法具有验证知识内容的潜力。本文是我们在第12届亚洲智能信息与数据库系统会议(ACIIDS 2020)上发表的会议论文的修订版。
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Validating Knowledge Contents with Blockchain-Assisted Gamified Crowdsourcing
This paper presents the use of gamified crowdsourcing for knowledge content validation. Constructing a high-quality knowledge base is crucial for building an intelligent system. We develop a refinement process for the knowledge base of our word retrieval assistant system, where each piece of knowledge is represented as a triple. To validate triples acquired from various sources, we introduce yes/no quizzes and present them to many casual users for their inputs. Only the triples voted “yes” by a sufficient number of users are incorporated into the main knowledge base. Users are incentivized by rewards based on their contribution to the validation process. To ensure transparency of the reward-giving process, blockchain is utilized to store logs of the users’ inputs from which the rewards are calculated. Different strategies are also proposed for selecting the next quiz. The simulation results indicate that the proposed approach has the potential to validate knowledge contents. This paper is a revised version of our conference paper presented at the 12th Asian Conference on Intelligent Information and Database Systems (ACIIDS 2020).
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