具有互反射的真实物体表面反射率建模

Takashi Machida, N. Yokoya, H. Takemura
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引用次数: 24

摘要

在混合现实中,特别是在虚拟真实物体的增强虚拟中,估算物体表面反射率特性对于在任意光照条件下渲染物体非常重要。虽然已经探索了几种估算表面反射率的方法,但对于表面反射率不均匀且存在互反射的复杂物体,仍然难以准确地估计表面反射率参数。提出了一种密集估计具有互反射的凸、凹曲面构成的真实物体非均匀表面反射率的新方法。我们使用激光测距仪获得的配准距离和表面彩色纹理图像。实验证明了该方法的有效性。
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Surface reflectance modeling of real objects with interreflections
In mixed reality, especially in augmented virtuality which virtualizes real objects, it is important to estimate object surface reflectance properties to render the objects under arbitrary illumination conditions. Though several methods have been explored to estimate the surface reflectance properties, it is still difficult to estimate surface reflectance parameters faithfully for complex objects which have nonuniform surface reflectance properties and exhibit interreflections. We describe a new method for densely estimating nonuniform surface reflectance properties of real objects constructed of convex and concave surfaces with interreflections. We use registered range and surface color texture images obtained by a laser rangefinder. Experiments show the usefulness of the proposed method.
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