实时,逼真的全身3D重建和纹理映射从多个kinect

D. Alexiadis, D. Zarpalas, P. Daras
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引用次数: 31

摘要

多方3D远程沉浸式(TI)环境,支持远程用户之间的真实交互,是远程会议的未来。实时、全身三维重建是TI应用的一个重要任务。提出了一种用于运动人体水密模型重建的体积方法,以及适当的纹理映射的细节,以提高视觉质量。重建使用来自多个消费者深度摄像头和Kinect传感器的输入。实验结果验证了所提方法在视觉质量和帧率方面的有效性。
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Real-time, realistic full-body 3D reconstruction and texture mapping from multiple Kinects
Multi-party 3D Tele-Immersive (TI) environments, supporting realistic interaction among distant users, is the future of tele-conferencing. Real-time, full-body 3D reconstruction, an important task for TI applications, is addressed in this paper. A volumetric method for the reconstruction of watertight models of moving humans is presented, along with details for appropriate texture-mapping to enhance the visual quality. The reconstruction uses the input from multiple consumer depth cameras and specifically Kinect sensors. The presented results verify the effectiveness of the proposed methodologies, with respect to the visual quality and frame rates.
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