学习VR环境中的可变照明条件

Anna-Maria Velentza, Antonios Nikitakis, Konstantinos Alketas-Oungrinis, E. Economou
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引用次数: 1

摘要

虚拟现实学习环境(VLE)是一种很有前途的21世纪课堂学习方法。因此,确定这些学习环境提高学生认知功能的最佳方式是很重要的。在本文中,我们在引入可变换亮度条件的新思想的同时,研究了在VLE内照明条件对几种认知功能的影响。我们的灵感来自于认知和环境研究的证据,来自真实的环境,光照条件会影响人们的记忆、注意力和执行功能。当应用于虚拟大学圆形剧场时,我们的可转换亮度方法是针对单一亮度VLE(高或低)的传统方法进行基准测试的。我们研究的第一个主要结果是传统的单一亮度照明条件在真实和虚拟学习环境中发挥相同的效果。也就是说,高亮度增强持续注意力和短期记忆,而低亮度增强长期记忆。结果还表明,与任何单一亮度条件(即低或高)相比,我们的新型可转换亮度方法可以提高学生在执行任务中的表现。
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Transformable Lighting Conditions in Learning VR Environments
Virtual Reality Learning Environments (VLE) are a promising approach for the 21st century classroom. Therefore, it is important to identify the best way that these learning environments will enhance students’ cognitive functions. In this paper, we investigate the effect of lighting conditions, within a VLE, on several cognitive functions while we introduce the novel idea of transformable luminance conditions. We have been inspired by evidence from cognitive and environmental studies, from real environments, that lighting conditions affect people’s memory, attention and executive functions. Our transformable luminance approach, when applied in a virtual university amphitheatre, is benchmarked against the conventional approach of a single luminance VLE (either high or low). The first main outcome of our study is that traditional single luminance lighting conditions exert the same effect in both real and virtual learning environments. That is, high luminance enhances sustained attention and short term memory, while low luminance enhances long term memory. The results also indicate that our novel transformable luminance approach enhances student performance in executive tasks, compared to any single luminance condition (i.e. low or high).
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