R. Nishimura, S. Enomoto, P. Mokhtari, H. Takemoto
{"title":"三维音频在版权多媒体内容中的应用","authors":"R. Nishimura, S. Enomoto, P. Mokhtari, H. Takemoto","doi":"10.1109/IIH-MSP.2013.84","DOIUrl":null,"url":null,"abstract":"Copyright is important to protect proprietary properties of multimedia contents, but it possibly poses a challenge in applying complicated signal processing to commercial multimedia products. It is usually forbidden to make a copy of copyrighted materials so that signal processing should be applied on the fly. As a result, such signal processing needs considerable computational costs and requires special devices and software, leading users to hesitate to adopt it. In this article, a method is introduced which enables users to listen to surround sound audio tracks as three-dimensional (3D) audio, without infringement of copyright, with a common multimedia player currently available on a usual PC. The 3D sound can be one that would be heard in an appropriate listening room with a set of ideal loudspeakers, and also can be properly individualized to each listener. Although the method adds a temporal delay in audio contents relative to visual contents, the delay can fall within an acceptable range with respect to the human perception of multimedia contents.","PeriodicalId":105427,"journal":{"name":"2013 Ninth International Conference on Intelligent Information Hiding and Multimedia Signal Processing","volume":"263 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Application of Three-Dimensional Audio to Copyrighted Multimedia Contents\",\"authors\":\"R. Nishimura, S. Enomoto, P. Mokhtari, H. Takemoto\",\"doi\":\"10.1109/IIH-MSP.2013.84\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Copyright is important to protect proprietary properties of multimedia contents, but it possibly poses a challenge in applying complicated signal processing to commercial multimedia products. It is usually forbidden to make a copy of copyrighted materials so that signal processing should be applied on the fly. As a result, such signal processing needs considerable computational costs and requires special devices and software, leading users to hesitate to adopt it. In this article, a method is introduced which enables users to listen to surround sound audio tracks as three-dimensional (3D) audio, without infringement of copyright, with a common multimedia player currently available on a usual PC. The 3D sound can be one that would be heard in an appropriate listening room with a set of ideal loudspeakers, and also can be properly individualized to each listener. Although the method adds a temporal delay in audio contents relative to visual contents, the delay can fall within an acceptable range with respect to the human perception of multimedia contents.\",\"PeriodicalId\":105427,\"journal\":{\"name\":\"2013 Ninth International Conference on Intelligent Information Hiding and Multimedia Signal Processing\",\"volume\":\"263 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 Ninth International Conference on Intelligent Information Hiding and Multimedia Signal Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IIH-MSP.2013.84\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 Ninth International Conference on Intelligent Information Hiding and Multimedia Signal Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IIH-MSP.2013.84","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Application of Three-Dimensional Audio to Copyrighted Multimedia Contents
Copyright is important to protect proprietary properties of multimedia contents, but it possibly poses a challenge in applying complicated signal processing to commercial multimedia products. It is usually forbidden to make a copy of copyrighted materials so that signal processing should be applied on the fly. As a result, such signal processing needs considerable computational costs and requires special devices and software, leading users to hesitate to adopt it. In this article, a method is introduced which enables users to listen to surround sound audio tracks as three-dimensional (3D) audio, without infringement of copyright, with a common multimedia player currently available on a usual PC. The 3D sound can be one that would be heard in an appropriate listening room with a set of ideal loudspeakers, and also can be properly individualized to each listener. Although the method adds a temporal delay in audio contents relative to visual contents, the delay can fall within an acceptable range with respect to the human perception of multimedia contents.