Katherine Tarre, Adam S. Williams, Lukas Borges, N. Rishe, A. Barreto, F. Ortega
{"title":"关于第一人称玩家建模和用户研究中的游戏分类问题","authors":"Katherine Tarre, Adam S. Williams, Lukas Borges, N. Rishe, A. Barreto, F. Ortega","doi":"10.1145/3281505.3281590","DOIUrl":null,"url":null,"abstract":"Understanding gaming expertise is important in user studies. We present a study comprised of 60 participants playing a First Person Shooter Game (Counter-Strike: Global Offensive). This study provides results related to a keyboard model used to determine an objective measurement of gamers' skill. We also show that there is no correlation between frequency questionnaires and user skill.","PeriodicalId":138249,"journal":{"name":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Towards first person gamer modeling and the problem with game classification in user studies\",\"authors\":\"Katherine Tarre, Adam S. Williams, Lukas Borges, N. Rishe, A. Barreto, F. Ortega\",\"doi\":\"10.1145/3281505.3281590\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Understanding gaming expertise is important in user studies. We present a study comprised of 60 participants playing a First Person Shooter Game (Counter-Strike: Global Offensive). This study provides results related to a keyboard model used to determine an objective measurement of gamers' skill. We also show that there is no correlation between frequency questionnaires and user skill.\",\"PeriodicalId\":138249,\"journal\":{\"name\":\"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3281505.3281590\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3281505.3281590","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards first person gamer modeling and the problem with game classification in user studies
Understanding gaming expertise is important in user studies. We present a study comprised of 60 participants playing a First Person Shooter Game (Counter-Strike: Global Offensive). This study provides results related to a keyboard model used to determine an objective measurement of gamers' skill. We also show that there is no correlation between frequency questionnaires and user skill.