探讨严肃游戏的设计方法

A. Slimani, Othman Bakkali Yedri, F. Elouaai, M. Bouhorma
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引用次数: 11

摘要

严肃游戏结合了教学法和互动式学习来培养高度的内在动机和积极的玩家体验;他们可以增加参与者的兴趣,使培训过程更加愉快,难忘和有效。多层模型提供了一种在协作(设计师、专业人员和玩家)和迭代过程中分析和评估严肃游戏设计的方法。在本文中,我们基于教学设计中经常使用的设计、游戏和体验框架(DPE)提出了一种严肃游戏的多层方法,这种方法将帮助游戏设计师,特别是初学者轻松地分析自己的严肃游戏,并允许专业人员与几个参与者合作评估和提供设计指南。
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Towards a design approach for serious games
Serious games combine pedagogy and interactive learning to foster high intrinsic motivation and positive player experience; they can increase participant interest and make the training process more enjoyable, memorable and effective. The multi-layer model provides an approach to analyse and evaluate serious games design in a collaborative (designer, professional and player) and iterative process. In this paper, we propose a multi-layer methodology of serious games based on the design, play and experience framework (DPE) often used in instructional design, this methodology will help game designers, especially the beginners to analyses their own serious games easily, and will allow professionals to evaluate and provide a guideline of design in collaboration with several actors.
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