电子教育平台的设计、实现和初步测试

Luis Dias, F. Soares, V. Carvalho, J. Machado, C. Leão
{"title":"电子教育平台的设计、实现和初步测试","authors":"Luis Dias, F. Soares, V. Carvalho, J. Machado, C. Leão","doi":"10.1109/ICE.2017.8279992","DOIUrl":null,"url":null,"abstract":"This paper presents the implementation, testing and preliminary validation of three didactic games to apply in the Education platform. The games were defined in accordance to the teachers responsible for the 1st cycle students of Basic Education (6–10 years old) dedicated to the learning of main areas in this cycle of study. The games were tested in a small community of students from which the results and the impact of the games were recorded. The first results point out that E-ducation is an appealing platform with different game scenarios that can be used as an adequate learning tool.","PeriodicalId":421648,"journal":{"name":"2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design, implementation and preliminary tests of E-ducation platform\",\"authors\":\"Luis Dias, F. Soares, V. Carvalho, J. Machado, C. Leão\",\"doi\":\"10.1109/ICE.2017.8279992\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the implementation, testing and preliminary validation of three didactic games to apply in the Education platform. The games were defined in accordance to the teachers responsible for the 1st cycle students of Basic Education (6–10 years old) dedicated to the learning of main areas in this cycle of study. The games were tested in a small community of students from which the results and the impact of the games were recorded. The first results point out that E-ducation is an appealing platform with different game scenarios that can be used as an adequate learning tool.\",\"PeriodicalId\":421648,\"journal\":{\"name\":\"2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC)\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICE.2017.8279992\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICE.2017.8279992","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本文介绍了三种教学游戏在教育平台上应用的实现、测试和初步验证。这些游戏是根据负责基础教育第一阶段学生(6-10岁)的教师来定义的,他们致力于学习这一阶段的主要领域。这些游戏在一小群学生中进行测试,并记录游戏的结果和影响。第一个结果指出,电子教育是一个具有不同游戏场景的吸引人的平台,可以用作适当的学习工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Design, implementation and preliminary tests of E-ducation platform
This paper presents the implementation, testing and preliminary validation of three didactic games to apply in the Education platform. The games were defined in accordance to the teachers responsible for the 1st cycle students of Basic Education (6–10 years old) dedicated to the learning of main areas in this cycle of study. The games were tested in a small community of students from which the results and the impact of the games were recorded. The first results point out that E-ducation is an appealing platform with different game scenarios that can be used as an adequate learning tool.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Urban-architect role in smart-city context literature review and case studies UX-FFE model: An experimentation of a new innovation process dedicated to a mature industrial company An examination of barriers to business model innovation Distributed software development of a cloud solution for collaborative manufacturing networks Testing and selecting mixed data type DEA scenarios with PCA post-processing
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1