基于gpu的蒙特卡罗体射线投射

Christof Rezk Salama
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引用次数: 80

摘要

本文提出了一种实用的、高质量的、硬件加速的体绘制方法,包括散射、环境映射和环境遮挡。我们研究了随机光线追踪技术在体绘制中的应用,并提供了一个快速的基于gpu的原型实现。此外,我们提出了一个简单的现象学散射模型,与许多艺术家熟悉的Phong照明模型密切相关。我们展示了我们的技术能够产生令人信服的图像,但在实践中足够灵活的数字制作。
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GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the application of stochastic raytracing techniques for volume rendering and provide a fast GPU-based prototype implementation. In addition, we propose a simple phenomenological scattering model, closely related to the Phong illumination model that many artists are familiar with. We demonstrate our technique being capable of producing convincing images, yet flexible enough for digital productions in practice.
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