混合触觉效果的触觉渲染

Lei Wei, A. Sourin
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引用次数: 0

摘要

通常,表面和实体触觉效果是分开进行触觉渲染的。我们提出了一种定义表面和实体触觉效果的方法,以及三维网络世界中包含混合几何模型的各种力场,包括多边形网格、点云、基于图像的广告牌和分层纹理、体素模型和基于函数的表面和实体模型。我们还提出了一种方法来识别触觉工具在这些触觉场景中的位置,以及当触觉工具在具有不同大小、位置和相互穿透的物体的场景中移动时,如何一致、无缝地确定触觉效果。
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Haptic Rendering of Mixed Haptic Effects
Commonly, surface and solid haptic effects are separated for haptic rendering. We propose a method for defining surface and solid haptic effects as well as various force fields in 3D cyber worlds containing mixed geometric models, including polygon meshes, point clouds, image-based billboards and layered textures, voxel models and functions-based models of surfaces and solids. We also propose a way how to identify location of the haptic tool in such haptic scenes as well as consistently and seamlessly determine haptic effects when the haptic tool moves in the scenes with objects having different sizes, locations, and mutual penetrations.
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