以用户为中心的虚拟现实运动分类

J. Albert, Kelvin Sung
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引用次数: 9

摘要

在虚拟世界中行走而又局限于现实世界需要一种虚拟现实运动(VRL)方法。VRL仍然是一个问题,因为有三个基本的挑战,疾病,存在和疲劳。基于解决这些挑战的能力,我们提出了VRL方法的以用户为中心的分类(UCC)。UCC提供了一个框架来讨论和比较不同的VRL方法,并检查性能权衡。我们设计并实现了一个测试平台来研究几种VRL方法,初步结果证明了UCC框架的有效性[1]。
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User-centric classification of virtual reality locomotion
Traveling in a virtual world, while confined in the real world requires a virtual reality locomotion (VRL) method. VRL remains an issue because of three fundamental challenges, sickness, presence, and fatigue. We propose a User-Centric Classification (UCC) of VRL methods based on a method's ability to address these challenges. UCC provides a framework to discuss and compare different VRL methods and to examine performance trade-offs. We designed and implemented a testbed to study several VRL methods, and initial results demonstrated the effectiveness of the UCC framework [1].
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