{"title":"使用粒子过滤器跟踪足球运动员","authors":"P. Petsas, Paris Kaimakis","doi":"10.1109/ISSPIT.2016.7886009","DOIUrl":null,"url":null,"abstract":"We present a multi-target tracking system for estimating the position of multiple soccer players as they move around during a soccer game. Our system relies on silhouette observations recorded by a static camera, and utilises 3D models and particle filter methods to estimate athlete positions. Tracking parameters can be adapted in order to tip the scales towards precision or performance. We present the system's software architecture as a client-server application, and demonstrate results based on a simulated yet realistic dataset produced using the Unity3D game engine.","PeriodicalId":371691,"journal":{"name":"2016 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Soccer player tracking using particle filters\",\"authors\":\"P. Petsas, Paris Kaimakis\",\"doi\":\"10.1109/ISSPIT.2016.7886009\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a multi-target tracking system for estimating the position of multiple soccer players as they move around during a soccer game. Our system relies on silhouette observations recorded by a static camera, and utilises 3D models and particle filter methods to estimate athlete positions. Tracking parameters can be adapted in order to tip the scales towards precision or performance. We present the system's software architecture as a client-server application, and demonstrate results based on a simulated yet realistic dataset produced using the Unity3D game engine.\",\"PeriodicalId\":371691,\"journal\":{\"name\":\"2016 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT)\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISSPIT.2016.7886009\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISSPIT.2016.7886009","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present a multi-target tracking system for estimating the position of multiple soccer players as they move around during a soccer game. Our system relies on silhouette observations recorded by a static camera, and utilises 3D models and particle filter methods to estimate athlete positions. Tracking parameters can be adapted in order to tip the scales towards precision or performance. We present the system's software architecture as a client-server application, and demonstrate results based on a simulated yet realistic dataset produced using the Unity3D game engine.