多人虚拟乒乓球游戏

Young-Bum Kim, Seung-Hoon Han, Sun-jeong Kim, Eun-Ju Kim, C. Song
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引用次数: 13

摘要

在本文中,我们展示了如何将动作捕捉系统和反馈机制集成到虚拟乒乓球游戏中以创建一个多人游戏平台。为了追踪每个球员的动作,光学标记被固定在每个球员球拍的不同位置。对于触觉反馈,我们设计了一个DC(直流)电机控制器,它也连接在桨上。该控制器通过无线蓝牙技术与游戏服务器通信。当游戏服务器检测到桨和球之间的碰撞时,控制器接收来自游戏服务器的信息,然后触发各自桨的一个直流电机,根据撞击桨的位置振动。在一次展览中,许多人对这款游戏做出了积极的反应。
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Multi-Player Virtual Ping-Pong Game
In this paper we show how a motion capture system and feedback mechanism can be integrated into a virtual ping- pong game to create a multi-player platform. To trace the motion of each player, optical markers are attached to different places on each player's paddle. For tactile feedback, we designed a controller for a DC (Direct Current) motor, which is also attached to the paddle. This controller communicates with the game server through wireless Bluetooth technology. When the game server detects a collision between the paddle and ball, the controller receives the message from the game server and then triggers one of the respective paddle's DC motors to vibrate depending on the position of the impact on the paddle. During an exhibition many people positively responded to the game.
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