面向移动web浏览器的实时应用程序

E. Aho, Kimmo Kuusilinna, T. Aarnio, Janne Pietiainen, Jari Nikara
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引用次数: 6

摘要

WebGL和WebCL是OpenGL ES和OpenCL标准的web目标版本。使用这些标准,可以更好地利用嵌入式系统中的硬件资源,使web浏览器能够及时处理音频、视频和图形。WebGL在图形应用程序中表现出色,而WebCL在执行平台选择、负载平衡、数据格式、控制流或内存访问模式需要更大灵活性时表现更好。本文探讨了利用WebGL,特别是目前正在蓬勃发展的WebCL加速移动web应用程序的潜力。在缺乏驱动程序支持的地方,WebGL被用作代理来提供对WebCL机会的估计。在GPU目标的最佳情况下,比JavaScript加速200倍。在类似的情况下,在笔记本电脑浏览器中运行时,CPU加速可以达到10倍。此外,由于构建和优化WebCL实现是报告工作的一部分,因此给出了重要开发问题的概述。
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Towards real-time applications in mobile web browsers
WebGL and WebCL are web targeted versions of OpenGL ES and OpenCL standards. Using these standards, it is possible to better exploit the hardware resources in embedded systems from web browsers allowing timely processing of audio, video, and graphics. WebGL excels in graphics applications while WebCL fares better when more flexibility is required in execution platform selection, load balancing, data formats, control flow, or memory access patterns. This paper explores the potential for mobile web application acceleration utilizing WebGL and particularly WebCL which is currently under intense development. Where driver support is lacking, WebGL is used as a proxy to provide an estimate of WebCL opportunity. Speedups in the order of 200x over JavaScript are demonstrated in best case situations for a GPU target. In similar situations, CPU acceleration can be 10x while running in a laptop browser. In addition, as building and optimizing a WebCL implementation is part of the reported work, an overview of the important development issues is given.
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