实时沉浸式乒乓球游戏为两名球员与运动跟踪

Ying Li, L. Shark, S. Hobbs, James Ingham
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引用次数: 24

摘要

本文提出了一种新颖的实时虚拟现实游戏,使两名参与者能够在共享的虚拟环境中与彼此的虚拟角色一起沉浸式地打乒乓球。它使用一个无线混合惯性和超声波跟踪系统来提供每个球员的头部(视角)和手(球拍)的位置和方向,以及两个大的后投影立体屏幕来提供一个与视角相关的游戏环境的3D显示。此外,还为游戏设计了一个基于物理的球动画模型,该模型包括对球与桌子、网和快速移动的球拍碰撞的快速检测。该系统具有一些独特的功能,为开发其他多人沉浸式游戏提供了良好的平台。
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Real-Time Immersive Table Tennis Game for Two Players with Motion Tracking
Presented in this paper is a novel real-time virtual reality game developed to enable two participants to play table tennis immersively with each other’s avatar in a shared virtual environment. It uses a wireless hybrid inertial and ultrasonic tracking system to provide the positions and orientations of both the head (view point) and hand (racket) of each player, as well as two large rear-projection stereoscopic screens to provide a view-dependent 3D display of the game environment. Additionally, a physics-based ball animation model is designed for the game, which includes fast detection of the ball colliding with table, net and quick moving rackets. The system is shown to offer some unique features and form a good platform for development of other immersive games for multiple players.
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