A. Miyakawa, Kaoru Sugita, K. Hashimoto, Y. Shibata, Tomoe Fukamachi
{"title":"在日本千兆网络上交互式3D展示日本传统手工艺","authors":"A. Miyakawa, Kaoru Sugita, K. Hashimoto, Y. Shibata, Tomoe Fukamachi","doi":"10.1109/CDCS.2001.918734","DOIUrl":null,"url":null,"abstract":"We propose a user-friendly three-dimensional CG presentation system for a typical Japanese crafting industry based on agent and virtual reality functions over Japan Gigabit Network (JGN) which is a testbed highspeed backbone network with 2.4 Gbps. A large number of traditional Japanese fittings in a local city are redesigned by three-dimensional computer graphics into CAD data and stored in the database servers distributed over JGN. Although each fitting data consists of more than several Mbytes size, users can interactively retrieve the desired fittings and put those into the traditional Japanese interior to design more creative and original houses, hotels and other buildings in real time. We prototyped a presentation system using VRML and JAVA on networked CG workstations. A user can walk through the desired virtual space as a Japanese interior organized by various Japanese traditional fittings and interactively change those fittings by selecting from the database and replacing by simple operations. As a result, we can verify the usefulness of our suggested system not only for Japanese crafting but also for worldwide design industries.","PeriodicalId":273489,"journal":{"name":"Proceedings 21st International Conference on Distributed Computing Systems Workshops","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Interactive 3D presentation of traditional Japanese crafting on Japan gigabit network\",\"authors\":\"A. Miyakawa, Kaoru Sugita, K. Hashimoto, Y. Shibata, Tomoe Fukamachi\",\"doi\":\"10.1109/CDCS.2001.918734\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a user-friendly three-dimensional CG presentation system for a typical Japanese crafting industry based on agent and virtual reality functions over Japan Gigabit Network (JGN) which is a testbed highspeed backbone network with 2.4 Gbps. A large number of traditional Japanese fittings in a local city are redesigned by three-dimensional computer graphics into CAD data and stored in the database servers distributed over JGN. Although each fitting data consists of more than several Mbytes size, users can interactively retrieve the desired fittings and put those into the traditional Japanese interior to design more creative and original houses, hotels and other buildings in real time. We prototyped a presentation system using VRML and JAVA on networked CG workstations. A user can walk through the desired virtual space as a Japanese interior organized by various Japanese traditional fittings and interactively change those fittings by selecting from the database and replacing by simple operations. As a result, we can verify the usefulness of our suggested system not only for Japanese crafting but also for worldwide design industries.\",\"PeriodicalId\":273489,\"journal\":{\"name\":\"Proceedings 21st International Conference on Distributed Computing Systems Workshops\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-04-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 21st International Conference on Distributed Computing Systems Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CDCS.2001.918734\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 21st International Conference on Distributed Computing Systems Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CDCS.2001.918734","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive 3D presentation of traditional Japanese crafting on Japan gigabit network
We propose a user-friendly three-dimensional CG presentation system for a typical Japanese crafting industry based on agent and virtual reality functions over Japan Gigabit Network (JGN) which is a testbed highspeed backbone network with 2.4 Gbps. A large number of traditional Japanese fittings in a local city are redesigned by three-dimensional computer graphics into CAD data and stored in the database servers distributed over JGN. Although each fitting data consists of more than several Mbytes size, users can interactively retrieve the desired fittings and put those into the traditional Japanese interior to design more creative and original houses, hotels and other buildings in real time. We prototyped a presentation system using VRML and JAVA on networked CG workstations. A user can walk through the desired virtual space as a Japanese interior organized by various Japanese traditional fittings and interactively change those fittings by selecting from the database and replacing by simple operations. As a result, we can verify the usefulness of our suggested system not only for Japanese crafting but also for worldwide design industries.