为自私的用户设计网络是困难的

T. Roughgarden
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引用次数: 127

摘要

我们考虑一个有向网络,其中每条边都有一个延迟函数,指定在给定拥塞的情况下遍历该边所需的时间。自私的、不合作的代理构成了网络流量,它们希望尽可能快地从源s到达接收t。由于一个网络用户选择的路由会影响其他人所经历的拥塞(以及延迟),因此我们将该问题建模为非合作博弈。假设每个代理只控制总体流量的一个可忽略不计的部分,这个非合作博弈中的纳什均衡对应于s-t流,其中所有流路径具有相同的延迟。我们给出了这类网络设计问题的最优不逼近性结果和逼近算法。例如,我们证明了对于具有n个节点和连续的非递减延迟函数的网络,不存在近似比小于n/2的近似算法(除非P = NP)。我们还通过展示一个n/2近似算法来证明这个硬度结果是最好的。对于每条边的延迟是拥塞的线性函数的网络,我们证明了该问题不存在(4/3 - /spl epsi/)-逼近算法(对于任何/spl epsi/ > 0,除非P = NP);从已有的工作中可以很容易地推导出4/3近似算法的存在性,证明了这一结果的精确性。
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Designing networks for selfish users is hard
We consider a directed network in which every edge possesses a latency function specifying the time needed to traverse the edge given its congestion. Selfish, noncooperative agents constitute the network traffic and wish to travel from a source s to a sink t as quickly as possible. Since the route chosen by one network user affects the congestion (and hence the latency) experienced by others, we model the problem as a noncooperative game. Assuming each agent controls only a negligible portion of the overall traffic, Nash equilibria in this noncooperative game correspond to s-t flows in which all flow paths have equal latency. We give optimal inapproximability results and approximation algorithms for several network design problems of this type. For example, we prove that for networks with n nodes and continuous, nondecreasing latency functions, there is no approximation algorithm for this problem with approximation ratio less than n/2 (unless P = NP). We also prove this hardness result to be best possible by exhibiting an n/2-approximation algorithm. For networks in which the latency of each edge is a linear function of the congestion, we prove that there is no (4/3 - /spl epsi/)-approximation algorithm for the problem (for any /spl epsi/ > 0, unless P = NP); the existence of a 4/3-approximation algorithm follows easily from existing work, proving this hardness result sharp.
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