基于任务、对话和作弊的以游戏为中心的语言学习

Sylvio Rüdian, Niels Pinkwart
{"title":"基于任务、对话和作弊的以游戏为中心的语言学习","authors":"Sylvio Rüdian, Niels Pinkwart","doi":"10.1109/ICALT55010.2022.00076","DOIUrl":null,"url":null,"abstract":"The combination of gaming and language learning is not new, but it has not been applied in open education adventure games. Although it is known that especially young people aim to play games, their combination with learning is mainly limited to simulations. This does not have a high impact on intrinsic motivation. This paper provides an engine to create adventure games with a virtual world based on images and a dialog-based storyline. Learners interact with virtual entities in plausible contexts using the foreign language only. If learners are unaware of a word’s meaning, cheating is possible, enhancing the user model. Based on that, learning material can be generated to practice unknown vocab by regularly interrupting the game. The generated micro-course needs to be finished before the game continues. We tested a game created using the engine and got wide acceptance.","PeriodicalId":221464,"journal":{"name":"2022 International Conference on Advanced Learning Technologies (ICALT)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Game-Centered Language Learning based on Tasks, Dialogs and Cheating\",\"authors\":\"Sylvio Rüdian, Niels Pinkwart\",\"doi\":\"10.1109/ICALT55010.2022.00076\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The combination of gaming and language learning is not new, but it has not been applied in open education adventure games. Although it is known that especially young people aim to play games, their combination with learning is mainly limited to simulations. This does not have a high impact on intrinsic motivation. This paper provides an engine to create adventure games with a virtual world based on images and a dialog-based storyline. Learners interact with virtual entities in plausible contexts using the foreign language only. If learners are unaware of a word’s meaning, cheating is possible, enhancing the user model. Based on that, learning material can be generated to practice unknown vocab by regularly interrupting the game. The generated micro-course needs to be finished before the game continues. We tested a game created using the engine and got wide acceptance.\",\"PeriodicalId\":221464,\"journal\":{\"name\":\"2022 International Conference on Advanced Learning Technologies (ICALT)\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Advanced Learning Technologies (ICALT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT55010.2022.00076\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT55010.2022.00076","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

游戏和语言学习的结合并不新鲜,但在开放教育冒险游戏中还没有得到应用。虽然众所周知,尤其是年轻人的目标是玩游戏,但他们与学习的结合主要局限于模拟。这对内在动机没有太大的影响。本文提供了一个引擎来创造基于图像的虚拟世界和基于对话的故事情节的冒险游戏。学习者只使用外语在合理的语境中与虚拟实体互动。如果学习者不知道单词的意思,就有可能作弊,从而增强用户模型。在此基础上,可以通过定期中断游戏来生成学习材料来练习未知词汇。生成的微课程需要在游戏继续之前完成。我们测试了一款使用该引擎制作的游戏,并获得了广泛认可。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Game-Centered Language Learning based on Tasks, Dialogs and Cheating
The combination of gaming and language learning is not new, but it has not been applied in open education adventure games. Although it is known that especially young people aim to play games, their combination with learning is mainly limited to simulations. This does not have a high impact on intrinsic motivation. This paper provides an engine to create adventure games with a virtual world based on images and a dialog-based storyline. Learners interact with virtual entities in plausible contexts using the foreign language only. If learners are unaware of a word’s meaning, cheating is possible, enhancing the user model. Based on that, learning material can be generated to practice unknown vocab by regularly interrupting the game. The generated micro-course needs to be finished before the game continues. We tested a game created using the engine and got wide acceptance.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Daily Learning Challenge: A Gamified Approach For Microlearning Participatory co-design approach for Greencoin educational tool shaping urban green behaviors Using deep learning models to predict student performance in introductory computer programming courses Emotional computing at the Edge to Support Effective IoE Applications in Future Classroom Mobile Eye Tracking Research in Inclusive Classrooms: Children’s Experiences
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1