{"title":"使用遗传算法生成战争游戏策略","authors":"Timothy E. Revello, R. McCartney","doi":"10.1109/CEC.2002.1004394","DOIUrl":null,"url":null,"abstract":"Unlike most games which have fixed rules, the rules for war games can contain uncertainty. This uncertainty makes war games difficult to address with methods typically used for playing games by machine. The characteristics of war games match well with the domain for which genetic algorithms are effective. We explore the use of genetic algorithms for generating war game strategies.","PeriodicalId":184547,"journal":{"name":"Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)","volume":"557 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":"{\"title\":\"Generating war game strategies using a genetic algorithm\",\"authors\":\"Timothy E. Revello, R. McCartney\",\"doi\":\"10.1109/CEC.2002.1004394\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Unlike most games which have fixed rules, the rules for war games can contain uncertainty. This uncertainty makes war games difficult to address with methods typically used for playing games by machine. The characteristics of war games match well with the domain for which genetic algorithms are effective. We explore the use of genetic algorithms for generating war game strategies.\",\"PeriodicalId\":184547,\"journal\":{\"name\":\"Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)\",\"volume\":\"557 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-05-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"28\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEC.2002.1004394\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC.2002.1004394","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Generating war game strategies using a genetic algorithm
Unlike most games which have fixed rules, the rules for war games can contain uncertainty. This uncertainty makes war games difficult to address with methods typically used for playing games by machine. The characteristics of war games match well with the domain for which genetic algorithms are effective. We explore the use of genetic algorithms for generating war game strategies.