软件变更任务的行为关注建模

A. Lai, G. Murphy
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引用次数: 2

摘要

现有软件系统上的许多修改任务都会导致横切系统结构的代码变更。进行这些更改是困难的,因为开发人员必须了解系统的大部分,并且必须推断修改将如何与现有行为交互。通常,开发人员使用特定的方法和工具来进行这些类型的更改,这些工具有助于获得对现有系统的一些理解,但是不提供任何特定的支持来推理、实现或分析与修改相关的系统的那一部分。我们提出了行为关注建模(BCM)方法和工具,为修改任务的系统方法提供直接支持。这种方法使开发人员能够创建关注点的部分的、抽象的、基础的行为模型。通过基础,我们的意思是模型和代码之间的关系是显式的:开发人员描述哪些代码对模型的哪些部分有贡献。我们描述的示例使用有限状态机作为模型。我们将展示该方法如何帮助开发人员捕获关注点,对设计选项进行推理,并实现修改。
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Behavioural concern modelling for software change tasks
Many modification tasks on an existing software system result in changes to code that crosscuts the system's structure. Making these changes is difficult because a developer must understand large parts of the system, and must reason about how the modification will interact with the existing behaviour. Typically, developers make these kinds of changes using an ad-hoc approach with tools that help in gaining some understanding of the existing system, but that do not provide any specific support for reasoning about, implementing, or analyzing just that part of the system related to the modification. We present the behavioural concern modelling (BCM) approach and tool that provide direct support for a systematic approach to modification tasks. This approach enables a developer to create a partial, abstract, grounded behavioural model of a concern(s). By grounded, we mean that the relationship between the model and the code is explicit: A developer describes which code contributes to which parts of the model. The examples we describe use a finite state machine as a model. We show how the approach can help a developer capture a concern, reason about design options, and implement modifications.
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