{"title":"曲面的计算机显示","authors":"E. Catmull","doi":"10.1145/280811.280920","DOIUrl":null,"url":null,"abstract":"This paper presents a method for producing computer shaded pictures ot curved surfaces. Three-dimensional curved patches are used, a~ contrasted with conventional methods using polygons. The method subdivides a patch into successively smaller subpatches until a subpatch is as small as a raster-element, at which time it can be displayed. In general, this method could be very time consuming because of the great number of subdivisions that must take place; however, there is at least one very useful class of patches-the bicubic patch-that can be subdivided very quickly. Pictures produced with the method accurately portray the shading and silhouette of curved surfaces. In addition, photographs can be \"mapped\" onto patches thus providing a means for putting texture on computer generated pictures.","PeriodicalId":236803,"journal":{"name":"Seminal graphics: pioneering efforts that shaped the field","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"63","resultStr":"{\"title\":\"Computer display of curved surfaces\",\"authors\":\"E. Catmull\",\"doi\":\"10.1145/280811.280920\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a method for producing computer shaded pictures ot curved surfaces. Three-dimensional curved patches are used, a~ contrasted with conventional methods using polygons. The method subdivides a patch into successively smaller subpatches until a subpatch is as small as a raster-element, at which time it can be displayed. In general, this method could be very time consuming because of the great number of subdivisions that must take place; however, there is at least one very useful class of patches-the bicubic patch-that can be subdivided very quickly. Pictures produced with the method accurately portray the shading and silhouette of curved surfaces. In addition, photographs can be \\\"mapped\\\" onto patches thus providing a means for putting texture on computer generated pictures.\",\"PeriodicalId\":236803,\"journal\":{\"name\":\"Seminal graphics: pioneering efforts that shaped the field\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"63\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Seminal graphics: pioneering efforts that shaped the field\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/280811.280920\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Seminal graphics: pioneering efforts that shaped the field","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/280811.280920","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper presents a method for producing computer shaded pictures ot curved surfaces. Three-dimensional curved patches are used, a~ contrasted with conventional methods using polygons. The method subdivides a patch into successively smaller subpatches until a subpatch is as small as a raster-element, at which time it can be displayed. In general, this method could be very time consuming because of the great number of subdivisions that must take place; however, there is at least one very useful class of patches-the bicubic patch-that can be subdivided very quickly. Pictures produced with the method accurately portray the shading and silhouette of curved surfaces. In addition, photographs can be "mapped" onto patches thus providing a means for putting texture on computer generated pictures.