iVRNote: VR学习环境中用于学习和反思的交互式笔记界面的设计、创建和评估

Yi-Ting Chen, Chi-Hsuan Hsu, Chih-Han Chung, Yu-Shuen Wang, Sabarish V. Babu
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引用次数: 24

摘要

在这篇文章中,我们设计、实施和评估了一种新的交互式笔记界面(iVRNote)在VR中的教学效益,用于学习和反思讲座。在未来的虚拟现实学习环境中,当学生戴上头戴式显示器(HMD)时,他们会遇到记笔记的挑战。为了解决这个问题,我们在桌子上安装了一个数字平板电脑,并提供了几个VR工具,以方便学习体验。具体来说,我们跟踪触控笔在物理世界中的位置和方向,然后在VR中渲染虚拟触控笔。换句话说,当学生们在桌子上看到一个虚拟的手写笔时,他们可以伸手去拿物理的手写笔。提供的信息还将使他们在触控笔接触平板电脑之前知道他们将在哪里画画或写字。由于我们所展示的iVRNote笔记系统是一个数字环境,我们还提供了后期编辑、拍照等功能,让学生在做大量笔记时省力,让他们能够更加专注于VR中的讲座。我们还在笔记上记录每一笔的时间,以帮助学生复习讲课。他们可以选择笔记的一部分,在虚拟在线讲座中重新阅读相应的部分。图和附带的视频演示了所提出的iVRNote系统的可行性。为了评估该系统,我们对20名参与者进行了一项用户研究,以评估iVRNote界面的偏好和教学效益。参与者提供的反馈总体上是积极的,表明iVRNote界面在VR学习体验中可能是有效的。
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iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments
In this contribution, we design, implement and evaluate the pedagogical benefits of a novel interactive note taking interface (iVRNote) in VR for the purpose of learning and reflection lectures. In future VR learning environments, students would have challenges in taking notes when they wear a head mounted display (HMD). To solve this problem, we installed a digital tablet on the desk and provided several tools in VR to facilitate the learning experience. Specifically, we track the stylus' position and orientation in the physical world and then render a virtual stylus in VR. In other words, when students see a virtual stylus somewhere on the desk, they can reach out with their hand for the physical stylus. The information provided will also enable them to know where they will draw or write before the stylus touches the tablet. Since the presented iVRNote featuring our note taking system is a digital environment, we also enable students save efforts in taking extensive notes by providing several functions, such as post-editing and picture taking, so that they can pay more attention to lectures in VR. We also record the time of each stroke on the note to help students review a lecture. They can select a part of their note to revisit the corresponding segment in a virtual online lecture. Figures and the accompanying video demonstrate the feasibility of the presented iVRNote system. To evaluate the system, we conducted a user study with 20 participants to assess the preference and pedagogical benefits of the iVRNote interface. The feedback provided by the participants were overall positive and indicated that the iVRNote interface could be potentially effective in VR learning experiences.
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