{"title":"有效的资源管理游戏服务器主机","authors":"Dan Martin, A. Moorsel, G. Morgan","doi":"10.1109/ISORC.2008.12","DOIUrl":null,"url":null,"abstract":"This paper describes work to ease the resource allocation problem in the domain of game server hosting. A solution was sought that required no alteration to game server code and would not inhibit a player's gaming experience. Although an academic work, the problem is tackled in a commercial setting.","PeriodicalId":378715,"journal":{"name":"2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Efficient Resource Management for Game Server Hosting\",\"authors\":\"Dan Martin, A. Moorsel, G. Morgan\",\"doi\":\"10.1109/ISORC.2008.12\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes work to ease the resource allocation problem in the domain of game server hosting. A solution was sought that required no alteration to game server code and would not inhibit a player's gaming experience. Although an academic work, the problem is tackled in a commercial setting.\",\"PeriodicalId\":378715,\"journal\":{\"name\":\"2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC)\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-05-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISORC.2008.12\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 11th IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing (ISORC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISORC.2008.12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Efficient Resource Management for Game Server Hosting
This paper describes work to ease the resource allocation problem in the domain of game server hosting. A solution was sought that required no alteration to game server code and would not inhibit a player's gaming experience. Although an academic work, the problem is tackled in a commercial setting.