转换:为虚拟现实游戏设计自适应界面

Joey Campbell, Mike Fraser
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引用次数: 10

摘要

适应性界面为增强体育锻炼的动力和强度提供了新的机会。我们开发了《VeRitas》,这是一款由生理控制的游戏,玩家的努力会影响角色的表现。确定了三种自适应干预措施,不同的显示沉浸,物理抵抗水平和生理数据的准确性。一项研究调查了球员的心率、感知运动的速度、体力和工作量。我们的研究表明,增强的沉浸感明显增加了体力消耗,适应性身体抵抗和伪造的生理数据之间的复杂互动发生在游戏过程中。提出了提高训练性能和游戏性能的自适应接口的新方向。我们建议用户可以从将控制和精度委托给游戏系统中获益,但这需要仔细考虑围绕感知机制的设计来传达性能。
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Switching it Up: Designing Adaptive Interfaces for Virtual Reality Exergames
Adaptive interfaces offer new opportunities to enhance motivation and intensity of physical exercise. We developed VeRitas, a physiologically controlled exergame in which the player's exertion influences their avatar's performance. Three adaptive interventions are identified, varying display immersion, the level of physical resistance, and the accuracy of physiological data. A study examined players’ heart rates, rate of perceived exertion, physical power and workload. Our work reveals that enhanced immersion clearly increases physical exertion, and that complex interactions between adaptive physical resistance and falsified physiological data occur during gameplay. New directions for adaptive interfaces are proposed that enhance training and gaming performance. We suggest that users may benefit from delegating control and precision to exergaming systems, but this requires careful consideration around the design of awareness mechanisms to communicate performance.
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