DyRT:动态响应纹理与图形硬件实时变形模拟

Doug L. James, D. Pai
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引用次数: 241

摘要

在本文中,我们描述了如何模拟几何上复杂的、交互式的、基于物理的、体积的、动态的变形模型,而主CPU成本可以忽略不计。这是通过动态响应纹理(Dynamic Response Texture,简称DyRT)实现的,它可以映射到任何传统动画上,作为使用商用图形硬件的可选渲染阶段。DyRT仿真过程采用预先计算的刚体运动激励模态振动模型。我们提出了几个例子,重点是交互式应用程序中基于骨骼的角色动画。
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DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achieved using a Dynamic Response Texture, or DyRT, that can be mapped onto any conventional animation as an optional rendering stage using commodity graphics hardware. The DyRT simulation process employs precomputed modal vibration models excited by rigid body motions. We present several examples, with an emphasis on bone-based character animation for interactive applications.
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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